[FL-1968] Pin code locking (#788)
* Gui: code input module * Gui: fix size to fit frame * Desktop: PIN config and lock option * Gui: code input: cleanup, offset input fields if no header present * Desktop: move code unlock to desktop_locked scene * Desktop: fix unlock with back key * Desktop: bump settings version * Desktop: correct scene usage. Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,2 +1,4 @@
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ADD_SCENE(desktop_settings, start, Start)
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ADD_SCENE(desktop_settings, favorite, Favorite)
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ADD_SCENE(desktop_settings, pincode_menu, PinCodeMenu)
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ADD_SCENE(desktop_settings, pincode_input, PinCodeInput)
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@@ -22,7 +22,7 @@ void desktop_settings_scene_favorite_on_enter(void* context) {
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submenu_set_header(app->submenu, "Quick access app:");
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submenu_set_selected_item(app->submenu, app->settings.favorite);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewFavorite);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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}
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bool desktop_settings_scene_favorite_on_event(void* context, SceneManagerEvent event) {
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@@ -0,0 +1,62 @@
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#include "../desktop_settings_app.h"
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#define SCENE_EXIT_EVENT (0U)
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void desktop_settings_scene_ok_callback(void* context) {
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DesktopSettingsApp* app = context;
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uint32_t state =
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scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
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if(state == CodeEventsDisablePin) {
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memset(app->settings.pincode.data, 0, app->settings.pincode.length * sizeof(uint8_t));
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app->settings.pincode.length = 0;
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}
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view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
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}
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void desktop_settings_scene_pincode_input_on_enter(void* context) {
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DesktopSettingsApp* app = context;
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CodeInput* code_input = app->code_input;
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uint32_t state =
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scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
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bool update = state != CodeEventsDisablePin;
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code_input_set_header_text(code_input, "PIN Code Setup");
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code_input_set_result_callback(
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code_input,
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desktop_settings_scene_ok_callback,
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NULL,
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app,
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app->settings.pincode.data,
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&app->settings.pincode.length,
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update);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
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}
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bool desktop_settings_scene_pincode_input_on_event(void* context, SceneManagerEvent event) {
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DesktopSettingsApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case SCENE_EXIT_EVENT:
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scene_manager_previous_scene(app->scene_manager);
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consumed = true;
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break;
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default:
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_settings_scene_pincode_input_on_exit(void* context) {
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DesktopSettingsApp* app = context;
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code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
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code_input_set_header_text(app->code_input, "");
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}
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@@ -0,0 +1,78 @@
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#include "../desktop_settings_app.h"
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#include "applications.h"
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static void desktop_settings_scene_pincode_menu_submenu_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void desktop_settings_scene_pincode_menu_on_enter(void* context) {
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DesktopSettingsApp* app = context;
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Submenu* submenu = app->submenu;
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submenu_clean(submenu);
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if(!app->settings.pincode.length) {
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submenu_add_item(
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submenu,
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"Set Pin",
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CodeEventsSetPin,
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desktop_settings_scene_pincode_menu_submenu_callback,
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app);
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} else {
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submenu_add_item(
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submenu,
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"Change Pin",
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CodeEventsChangePin,
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desktop_settings_scene_pincode_menu_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"Disable",
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CodeEventsDisablePin,
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desktop_settings_scene_pincode_menu_submenu_callback,
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app);
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}
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submenu_set_header(app->submenu, "Pin code settings:");
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submenu_set_selected_item(app->submenu, app->menu_idx);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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}
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bool desktop_settings_scene_pincode_menu_on_event(void* context, SceneManagerEvent event) {
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DesktopSettingsApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case CodeEventsSetPin:
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scene_manager_set_scene_state(
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app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
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consumed = true;
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break;
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case CodeEventsChangePin:
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scene_manager_set_scene_state(
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app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
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consumed = true;
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break;
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case CodeEventsDisablePin:
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scene_manager_set_scene_state(
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app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
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consumed = true;
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break;
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default:
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_settings_scene_pincode_menu_on_exit(void* context) {
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DesktopSettingsApp* app = context;
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submenu_clean(app->submenu);
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}
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@@ -29,7 +29,7 @@ void desktop_settings_scene_start_on_enter(void* context) {
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desktop_settings_scene_start_submenu_callback,
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app);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMain);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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@@ -39,7 +39,11 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopSettingsStartSubmenuIndexFavorite:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppViewFavorite);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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consumed = true;
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break;
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case DesktopSettingsStartSubmenuIndexPinSetup:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeMenu);
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consumed = true;
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break;
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}
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