[FL-1968] Pin code locking (#788)

* Gui: code input module
* Gui: fix size to fit frame
* Desktop: PIN config and lock option
* Gui: code input: cleanup, offset input fields if no header present
* Desktop: move code unlock to desktop_locked scene
* Desktop: fix unlock with back key
* Desktop: bump settings version
* Desktop: correct scene usage.

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
its your bedtime
2021-10-26 21:34:31 +03:00
committed by GitHub
parent 400d672e81
commit fae8d8f23c
23 changed files with 948 additions and 43 deletions

View File

@@ -15,12 +15,39 @@ void desktop_scene_locked_on_enter(void* context) {
desktop_locked_update_hint_timeout(locked_view);
desktop_locked_set_dolphin_animation(locked_view);
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
view_port_enabled_set(desktop->lock_viewport, true);
osTimerStart(locked_view->timer, 63);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
}
static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopMainEvent event) {
bool match = false;
size_t length = desktop->pincode_buffer.length;
length = code_input_push(desktop->pincode_buffer.data, length, event);
desktop->pincode_buffer.length = length;
match = code_input_compare(
desktop->pincode_buffer.data,
length,
desktop->settings.pincode.data,
desktop->settings.pincode.length);
if(match) {
desktop->pincode_buffer.length = 0;
desktop->settings.locked = false;
desktop_settings_save(&desktop->settings);
desktop_main_unlocked(desktop->main_view);
}
return match;
}
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
@@ -36,7 +63,17 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
case DesktopLockedEventUpdate:
desktop_locked_manage_redraw(desktop->locked_view);
consumed = true;
break;
case DesktopLockedEventInputReset:
desktop->pincode_buffer.length = 0;
break;
default:
if(desktop_scene_locked_check_pin(desktop, event.event)) {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
}
break;
}
}