あく
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92a738bf77
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Dolphin: add L1_Painting animation (#1863)
Co-authored-by: hedger <hedger@users.noreply.github.com>
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2022-10-13 00:39:39 +09:00 |
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Mewa
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55b4ff8e0c
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Documentation: fixed outdated naming (#1518)
* Documentation: fixed outdated naming: changed outdated naming in assets/dolphin/ReadMe. `essential -> blocking`
* Updated naming convencion in assets/ReadMe file and assets/dolphin/ReadMe file
Co-authored-by: あく <alleteam@gmail.com>
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2022-08-06 00:12:13 +09:00 |
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あく
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7ed5b9053a
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Assets: update URL (#1148)
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2022-04-22 17:10:33 +03:00 |
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あく
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c97d9a633e
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Assets: update dolphin animation (#1117)
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2022-04-14 19:53:46 +03:00 |
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Albert Kharisov
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2c616983cf
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Add animations: box, cry, read, hack (#990)
* Add animations: box, cry, read, hack
* Desktop: unload animation if application is already started
Co-authored-by: あく <alleteam@gmail.com>
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2022-02-10 22:06:45 +03:00 |
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Albert Kharisov
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84410c83b5
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
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2022-01-29 12:20:41 +03:00 |
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Albert Kharisov
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a39002ce22
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[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
Add multi-line bubbles
Add support for passive bubbles (frame_order values starts from passive now)
Add hard-coded delay (active_shift) for active state enabling
Fix active state handling
Fix leaks
Fix parsing uncorrect bubble_animation meta file
Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
View correct activation
Refactoring + blocking animation
Freeze first passive/active frames
Many insert/eject SD tests fixes
Add system animations
Add Loader events app started/finished
Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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2022-01-03 00:39:56 +03:00 |
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