Documentation: fixed outdated naming (#1518)

* Documentation: fixed outdated naming: changed outdated naming in assets/dolphin/ReadMe. `essential -> blocking`
* Updated naming convencion in assets/ReadMe file and assets/dolphin/ReadMe file

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Mewa 2022-08-05 17:12:13 +02:00 committed by GitHub
parent 040558c8f9
commit 55b4ff8e0c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 8 additions and 8 deletions

View File

@ -38,10 +38,10 @@ Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipeline
Don't include assets that you are not using, compiler is not going to strip unused assets.
# Structure
- `compiled` - Output folder for compiled assets.
- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders.
- `icons` - Icons sources. Goes to `compiled` folder.
- `protobuf` - Protobuf sources. Goes to `compiled` folder.
- `compiled` - Output folder made for compiled assets, after building project, in `build` directory.
- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders in `build` directory.
- `icons` - Icons sources. Goes to `compiled` folder in `build` directory.
- `protobuf` - Protobuf sources. Goes to `compiled` folder in `build` directory.
- `resources` - Assets that is going to be provisioned to SD card.
- `slideshow` - One-time slideshows for desktop
- `slideshow` - One-time slideshows for desktop
- `unit_tests` - Some pre-defined signals for testing purposes.

View File

@ -2,7 +2,7 @@
Dolphin assets are split into 3 parts:
- essential - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_essential.[h,c]`.
- blocking - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_blocking.[h,c]`.
- internal - Internal animations that are used for idle dolphin animation. Converted to `assets_dolphin_internal.[h,c]`.
- external - External animations that are used for idle dolphin animation. Packed to resource folder and placed on SD card.
@ -10,7 +10,7 @@ Dolphin assets are split into 3 parts:
- `manifest.txt` - contains animations enumeration that is used for random animation selection. Starting point for Dolphin.
- `meta.txt` - contains data that describes how animation is drawn.
- `frame_X.bm` - Flipper Compressed Bitmap.
- `frame_X.png` - animation frame.
## File manifest.txt