Documentation: fixed outdated naming (#1518)
* Documentation: fixed outdated naming: changed outdated naming in assets/dolphin/ReadMe. `essential -> blocking` * Updated naming convencion in assets/ReadMe file and assets/dolphin/ReadMe file Co-authored-by: あく <alleteam@gmail.com>
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@ -38,10 +38,10 @@ Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipeline
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Don't include assets that you are not using, compiler is not going to strip unused assets.
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# Structure
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- `compiled` - Output folder for compiled assets.
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- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders.
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- `icons` - Icons sources. Goes to `compiled` folder.
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- `protobuf` - Protobuf sources. Goes to `compiled` folder.
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- `compiled` - Output folder made for compiled assets, after building project, in `build` directory.
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- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders in `build` directory.
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- `icons` - Icons sources. Goes to `compiled` folder in `build` directory.
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- `protobuf` - Protobuf sources. Goes to `compiled` folder in `build` directory.
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- `resources` - Assets that is going to be provisioned to SD card.
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- `slideshow` - One-time slideshows for desktop
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- `slideshow` - One-time slideshows for desktop
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- `unit_tests` - Some pre-defined signals for testing purposes.
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@ -2,7 +2,7 @@
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Dolphin assets are split into 3 parts:
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- essential - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_essential.[h,c]`.
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- blocking - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_blocking.[h,c]`.
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- internal - Internal animations that are used for idle dolphin animation. Converted to `assets_dolphin_internal.[h,c]`.
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- external - External animations that are used for idle dolphin animation. Packed to resource folder and placed on SD card.
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@ -10,7 +10,7 @@ Dolphin assets are split into 3 parts:
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- `manifest.txt` - contains animations enumeration that is used for random animation selection. Starting point for Dolphin.
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- `meta.txt` - contains data that describes how animation is drawn.
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- `frame_X.bm` - Flipper Compressed Bitmap.
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- `frame_X.png` - animation frame.
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## File manifest.txt
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