Commit Graph

6 Commits

Author SHA1 Message Date
hedger
7ce305fca3
[FL-2269] Core2 OTA (#1144)
* C2OTA: wip
* Update Cube to 1.13.3
* Fixed prio
* Functional Core2 updater
* Removed hardware CRC usage; code cleanup & linter fixes
* Moved hardcoded stack params to copro.mk
* Fixing CI bundling of core2 fw
* Removed last traces of hardcoded radio stack
* OB processing draft
* Python scripts cleanup
* Support for comments in ob data
* Sacrificed SD card icon in favor of faster update. Waiting for Storage fix
* Additional handling for OB mismatched values
* Description for new furi_hal apis; spelling fixes
* Rework of OB write, WIP
* Properly restarting OB verification loop
* Split update_task_workers.c
* Checking OBs after enabling post-update mode
* Moved OB verification before flashing
* Removed ob.data for custom stacks
* Fixed progress calculation for OB
* Removed unnecessary OB mask cast

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-04-27 18:53:48 +03:00
hedger
57312961e8
[FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135)
* Renamed assets->resources; enforcing Manifest build if it does not exist
* Rebuild resources from CI
* Added Manifest to repo - be sure to rebuild it with `make -C assets` before committing changes!
* Actually added Manifest.
* Keeping Manifest on assets clean
* Spelling fix in Makefile
2022-04-19 22:02:37 +03:00
あく
939998a8c8
Release Candidate 0.48.0 Bug Fixes (#991)
* Power: wait a little bit till message displayed on screen when executing power off. FuriCore: do not use bkpt in release builds(causing HardFault when SPI is active).
* Cleanup BSS section: add more consty consts to be more constish.
* Desktop: properly handle autostarted applications.
2022-02-13 22:24:03 +03:00
Albert Kharisov
9f1a2f2d99
[FL-2237] Fix animation frame order, increase its max size (#976)
* [FL-2237] Fix animation frame order, increase its max size
* Make frame_order variable sized
2022-01-31 16:09:15 +03:00
Albert Kharisov
84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
Albert Kharisov
a39002ce22
[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
  Add multi-line bubbles
  Add support for passive bubbles (frame_order values starts from passive now)
  Add hard-coded delay (active_shift) for active state enabling
  Fix active state handling
  Fix leaks
  Fix parsing uncorrect bubble_animation meta file
  Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
  View correct activation
  Refactoring + blocking animation
  Freeze first passive/active frames
  Many insert/eject SD tests fixes
  Add system animations
  Add Loader events app started/finished
  Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00