flipperzero-firmware/applications/gui/gui.h
あく 2d09b8e318
[FL-867] GUI: ViewPort arrangement API, better input and draw dispatching (#333)
* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings.
* Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update.
* BT: smaller update delay
* GUI: ViewPort visibility check
2021-02-10 12:06:29 +03:00

52 lines
1.2 KiB
C

#pragma once
#include "view_port.h"
#include "canvas.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
GuiLayerNone, /* Special layer for internal use only */
GuiLayerStatusBarLeft, /* Status bar left-side layer, auto-layout */
GuiLayerStatusBarRight, /* Status bar right-side layer, auto-layout */
GuiLayerMain, /* Main layer, status bar is shown */
GuiLayerFullscreen, /* Fullscreen layer */
GuiLayerMAX /* Don't use or move, special value */
} GuiLayer;
typedef struct Gui Gui;
/*
* Add view_port to view_port tree
* @remarks thread safe
*/
void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
/*
* Remove view_port from rendering tree
* @remarks thread safe
*/
void gui_remove_view_port(Gui* gui, ViewPort* view_port);
/* Send ViewPort to the front
* Places selected ViewPort to the top of the drawing stack
* @param gui, Gui instance
* @param view_port, ViewPort instance
*/
void gui_send_view_port_front(Gui* gui, ViewPort* view_port);
/* Send ViewPort to the back
* Places selected ViewPort to the bottom of the drawing stack
* @param gui, Gui instance
* @param view_port, ViewPort instance
*/
void gui_send_view_port_back(Gui* gui, ViewPort* view_port);
#ifdef __cplusplus
}
#endif