2d09b8e318
* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings. * Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update. * BT: smaller update delay * GUI: ViewPort visibility check
60 lines
1.4 KiB
C
60 lines
1.4 KiB
C
#pragma once
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#include "gui.h"
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#include <furi.h>
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#include <m-array.h>
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#include <stdio.h>
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#include "canvas.h"
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#include "canvas_i.h"
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#include "view_port.h"
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#include "view_port_i.h"
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#define GUI_DISPLAY_WIDTH 128
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#define GUI_DISPLAY_HEIGHT 64
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#define GUI_STATUS_BAR_X 0
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#define GUI_STATUS_BAR_Y 0
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#define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH
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#define GUI_STATUS_BAR_HEIGHT 8
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#define GUI_MAIN_X 0
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#define GUI_MAIN_Y 9
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#define GUI_MAIN_WIDTH GUI_DISPLAY_WIDTH
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#define GUI_MAIN_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_MAIN_Y)
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#define GUI_THREAD_FLAG_DRAW (1 << 0)
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#define GUI_THREAD_FLAG_INPUT (1 << 1)
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#define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT)
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ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
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struct Gui {
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// Thread and lock
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osThreadId_t thread;
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osMutexAttr_t mutex_attr;
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osMutexId_t mutex;
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// Layers and Canvas
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ViewPortArray_t layers[GuiLayerMAX];
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Canvas* canvas;
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// Input
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osMessageQueueId_t input_queue;
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PubSub* input_events;
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};
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ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
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/* Update GUI, request redraw
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* Real redraw event will be issued only if view_port is currently visible
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* Setting view_port to NULL forces redraw, but must be avoided
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* @param gui, Gui instance
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* @param view_port, ViewPort instance or NULL
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*/
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void gui_update(Gui* gui, ViewPort* view_port);
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void gui_input_events_callback(const void* value, void* ctx);
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void gui_lock(Gui* gui);
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void gui_unlock(Gui* gui); |