73ecc7cde6
* Rename Irukagotchi to Dolphin. Add basic game state structures. * Dolphin: state, counters, api. BT: shared access to flash. Flash: write api. * add fake -1 deeds, example of changing icounter Co-authored-by: coreglitch <mail@s3f.ru>
288 lines
6.9 KiB
C
288 lines
6.9 KiB
C
#pragma once
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#include "flipper.h"
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#ifdef APP_TEST
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void flipper_test_app(void* p);
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#endif
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void application_blink(void* p);
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void application_uart_write(void* p);
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void application_ipc_display(void* p);
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void application_ipc_widget(void* p);
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void application_input_dump(void* p);
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void display_u8g2(void* p);
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void u8g2_example(void* p);
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void input_task(void* p);
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void menu_task(void* p);
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void coreglitch_demo_0(void* p);
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void u8g2_qrcode(void* p);
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void fatfs_list(void* p);
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void gui_task(void* p);
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void backlight_control(void* p);
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void irda(void* p);
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void app_loader(void* p);
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void cc1101_workaround(void* p);
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void lf_rfid_workaround(void* p);
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void nfc_task(void* p);
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void dolphin_task(void* p);
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void power_task(void* p);
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void bt_task(void* p);
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void sd_card_test(void* p);
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void application_vibro(void* p);
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void app_gpio_test(void* p);
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void app_ibutton(void* p);
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void cli_task(void* p);
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void music_player(void* p);
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void sdnfc(void* p);
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void floopper_bloopper(void* p);
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const FlipperStartupApp FLIPPER_STARTUP[] = {
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#ifdef APP_DISPLAY
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{.app = display_u8g2, .name = "display_u8g2", .libs = {0}, .icon = A_Plugins_14},
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#endif
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#ifdef APP_CLI
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{.app = cli_task, .name = "cli_task", .libs = {0}, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_BLINK
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{.app = application_blink,
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.name = "blink",
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.libs = {1, FURI_LIB{"input_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_INPUT
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{.app = input_task, .name = "input_task", .libs = {0}, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_INPUT_DUMP
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{.app = application_input_dump,
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.name = "input dump",
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.libs = {1, FURI_LIB{"input_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_GUI
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{.app = backlight_control,
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.name = "backlight_control",
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.libs = {1, FURI_LIB{"input_task"}},
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.icon = A_Plugins_14},
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{.app = gui_task, .name = "gui_task", .libs = {0}, .icon = A_Plugins_14},
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#endif
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#ifdef APP_MENU
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{.app = menu_task,
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.name = "menu_task",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Plugins_14},
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{.app = app_loader,
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.name = "app_loader",
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.libs = {2, FURI_LIB{"menu_task", "cli_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_DOLPHIN
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{.app = dolphin_task,
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.name = "dolphin_task",
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.libs = {1, FURI_LIB{"menu_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_POWER
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{.app = power_task,
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.name = "power_task",
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.libs = {2, FURI_LIB{"cli_task", "gui_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_BT
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{.app = bt_task, .name = "bt_task", .libs = {1, FURI_LIB{"cli_task"}}, .icon = A_Plugins_14},
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#endif
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#ifdef APP_CC1101
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{.app = cc1101_workaround,
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.name = "cc1101 workaround",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_LF_RFID
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{.app = lf_rfid_workaround,
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.name = "lf rfid workaround",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_IRDA
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{.app = irda, .name = "irda", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14},
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#endif
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#ifdef APP_NFC
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{.app = nfc_task, .name = "nfc_task", .libs = {1, FURI_LIB{"menu_task"}}, .icon = A_Plugins_14},
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#endif
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#ifdef APP_TEST
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{.app = flipper_test_app, .name = "test app", .libs = {0}, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_IPC
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{.app = application_ipc_display, .name = "ipc display", .libs = {0}, .icon = A_Plugins_14},
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{.app = application_ipc_widget, .name = "ipc widget", .libs = {0}, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_QRCODE
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{.app = u8g2_qrcode,
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.name = "u8g2_qrcode",
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.libs = {1, FURI_LIB{"display_u8g2"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_FATFS
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{.app = fatfs_list,
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.name = "fatfs_list",
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.libs = {2, FURI_LIB{"display_u8g2", "input_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_DISPLAY
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{.app = u8g2_example,
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.name = "u8g2_example",
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.libs = {1, FURI_LIB{"display_u8g2"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_SPEAKER_DEMO
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{.app = coreglitch_demo_0, .name = "coreglitch_demo_0", .libs = {0}, .icon = A_Plugins_14},
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#endif
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#ifdef APP_SD_TEST
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{.app = sd_card_test,
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.name = "sd_card_test",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_MUSIC_PLAYER
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{.app = music_player,
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.name = "music player",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_IBUTTON
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{.app = app_ibutton,
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.name = "ibutton",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_GPIO_DEMO
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{.app = app_gpio_test,
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.name = "gpio test",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_FLOOPPER_BLOOPPER
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{.app = floopper_bloopper,
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.name = "Floopper Bloopper",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Games_14},
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#endif
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#ifdef APP_SDNFC
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{.app = sdnfc, .name = "sdnfc", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14},
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#endif
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};
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// Main menu APP
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const FlipperStartupApp FLIPPER_APPS[] = {
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#ifdef BUILD_CC1101
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{.app = cc1101_workaround,
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.name = "Sub-1 GHz",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Sub1ghz_14},
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#endif
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#ifdef BUILD_LF_RFID
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{.app = lf_rfid_workaround,
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.name = "125 kHz RFID",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_125khz_14},
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#endif
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#ifdef BUILD_IRDA
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{.app = irda, .name = "Infrared", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Infrared_14},
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#endif
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#ifdef BUILD_IBUTTON
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{.app = app_ibutton,
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.name = "iButton",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_iButton_14},
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#endif
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#ifdef BUILD_GPIO_DEMO
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{.app = app_gpio_test, .name = "GPIO", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_GPIO_14},
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#endif
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};
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// Plugin menu
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const FlipperStartupApp FLIPPER_PLUGINS[] = {
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#ifdef BUILD_EXAMPLE_BLINK
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{.app = application_blink,
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.name = "blink",
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.libs = {1, FURI_LIB{"input_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef BUILD_EXAMPLE_INPUT_DUMP
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{.app = application_input_dump,
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.name = "input dump",
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.libs = {1, FURI_LIB{"input_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef BUILD_SPEAKER_DEMO
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{.app = coreglitch_demo_0, .name = "coreglitch_demo_0", .libs = {0}, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_SD_TEST
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{.app = sd_card_test,
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.name = "sd_card_test",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef BUILD_VIBRO_DEMO
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{.app = application_vibro,
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.name = "application_vibro",
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.libs = {1, FURI_LIB{"input_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef BUILD_MUSIC_PLAYER
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{.app = music_player,
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.name = "music player",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Plugins_14},
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#endif
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#ifdef BUILD_FLOOPPER_BLOOPPER
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{.app = floopper_bloopper,
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.name = "Floopper Bloopper",
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.libs = {1, FURI_LIB{"gui_task"}},
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.icon = A_Games_14},
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#endif
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#ifdef BUILD_SDNFC
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{.app = sdnfc, .name = "sdnfc", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14},
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#endif
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}; |