flipperzero-firmware/applications/desktop/desktop_i.h
its your bedtime 1c4e6ec74d
[FL-1824] Dolphin refactoring (#701)
* refactoring p1
* refactoring p2
* cleanups
* locked screen refresh rate fix
* better locked view logic
* seperate dolphin service and desktop app
* Desktop: Favorite app acess (Left key), Settings app
* Desktop settings version, submenu header
* remove unused icon anomation + naming fix

Co-authored-by: あく <alleteam@gmail.com>
2021-09-28 12:40:39 +03:00

60 lines
1.3 KiB
C

#pragma once
#include <furi.h>
#include <furi-hal.h>
#include <menu/menu.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <assets_icons.h>
#include "desktop.h"
#include "views/desktop_main.h"
#include "views/desktop_first_start.h"
#include "views/desktop_hw_mismatch.h"
#include "views/desktop_lock_menu.h"
#include "views/desktop_locked.h"
#include "views/desktop_debug.h"
#include "scenes/desktop_scene.h"
#include "desktop/desktop_settings/desktop_settings.h"
#define HINT_TIMEOUT_L 2
#define HINT_TIMEOUT_H 11
typedef enum {
DesktopViewMain,
DesktopViewLockMenu,
DesktopViewLocked,
DesktopViewDebug,
DesktopViewFirstStart,
DesktopViewHwMismatch,
DesktopViewTotal,
} DesktopViewEnum;
struct Desktop {
// Menu
ValueMutex* menu_vm;
// Scene
FuriThread* scene_thread;
// GUI
Gui* gui;
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
DesktopFirstStartView* first_start_view;
DesktopHwMismatchView* hw_mismatch_view;
DesktopMainView* main_view;
DesktopLockMenuView* lock_menu;
DesktopLockedView* locked_view;
DesktopDebugView* debug_view;
DesktopSettings settings;
ViewPort* lock_viewport;
};
Desktop* desktop_alloc();
void desktop_free(Desktop* desktop);