1c4e6ec74d
* refactoring p1 * refactoring p2 * cleanups * locked screen refresh rate fix * better locked view logic * seperate dolphin service and desktop app * Desktop: Favorite app acess (Left key), Settings app * Desktop settings version, submenu header * remove unused icon anomation + naming fix Co-authored-by: あく <alleteam@gmail.com>
172 lines
5.5 KiB
C
172 lines
5.5 KiB
C
#include <furi.h>
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#include "../desktop_i.h"
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#include "desktop_locked.h"
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static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
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void desktop_locked_set_callback(
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DesktopLockedView* locked_view,
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DesktopLockedViewCallback callback,
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void* context) {
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furi_assert(locked_view);
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furi_assert(callback);
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locked_view->callback = callback;
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locked_view->context = context;
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}
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void locked_view_timer_callback(void* context) {
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DesktopLockedView* locked_view = context;
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locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
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}
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// temporary locked screen animation managment
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static void
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desktop_scene_handler_set_scene(DesktopLockedView* locked_view, const Icon* icon_data) {
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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if(model->animation) icon_animation_free(model->animation);
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model->animation = icon_animation_alloc(icon_data);
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icon_animation_start(model->animation);
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return true;
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});
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}
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void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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model->hint_timeout = HINT_TIMEOUT_H;
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return true;
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});
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}
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void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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model->animation_seq_end = false;
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model->door_left_x = -57;
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model->door_right_x = 115;
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return true;
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});
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}
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void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
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bool animation_seq_end;
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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model->animation_seq_end = !model->door_left_x;
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animation_seq_end = model->animation_seq_end;
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if(!model->animation_seq_end) {
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model->door_left_x = CLAMP(model->door_left_x + 5, 0, -57);
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model->door_right_x = CLAMP(model->door_right_x - 5, 115, 60);
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}
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return true;
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});
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if(animation_seq_end) {
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osTimerStop(locked_view->timer);
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}
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}
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void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
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locked_view->lock_count = 0;
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locked_view->lock_lastpress = 0;
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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model->hint_timeout = 0;
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return true;
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});
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}
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void desktop_locked_render(Canvas* canvas, void* model) {
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DesktopLockedViewModel* m = model;
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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if(!m->animation_seq_end) {
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canvas_draw_icon(canvas, m->door_left_x, 0, &I_DoorLeft_70x55);
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canvas_draw_icon(canvas, m->door_right_x, 0, &I_DoorRight_70x55);
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}
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if(m->animation && m->animation_seq_end) {
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canvas_draw_icon_animation(canvas, 0, -3, m->animation);
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}
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if(m->hint_timeout) {
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m->hint_timeout--;
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if(!m->animation_seq_end) {
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30, "Locked");
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} else {
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_icon(canvas, 13, 5, &I_LockPopup_100x49);
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elements_multiline_text(canvas, 65, 20, "To unlock\npress:");
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}
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}
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}
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View* desktop_locked_get_view(DesktopLockedView* locked_view) {
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furi_assert(locked_view);
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return locked_view->view;
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}
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bool desktop_locked_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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DesktopLockedView* locked_view = context;
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if(event->type == InputTypeShort) {
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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model->hint_timeout = HINT_TIMEOUT_L;
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return true;
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});
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if(event->key == InputKeyBack) {
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uint32_t press_time = HAL_GetTick();
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// check if pressed sequentially
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if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
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locked_view->lock_lastpress = press_time;
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locked_view->lock_count = 0;
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} else if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
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locked_view->lock_lastpress = press_time;
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locked_view->lock_count++;
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}
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if(locked_view->lock_count == UNLOCK_CNT) {
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locked_view->lock_count = 0;
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locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
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}
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}
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}
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// All events consumed
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return true;
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}
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DesktopLockedView* desktop_locked_alloc() {
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DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
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locked_view->view = view_alloc();
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locked_view->timer =
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osTimerNew(locked_view_timer_callback, osTimerPeriodic, locked_view, NULL);
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view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
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view_set_context(locked_view->view, locked_view);
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view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render);
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view_set_input_callback(locked_view->view, desktop_locked_input);
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desktop_scene_handler_set_scene(locked_view, idle_scenes[random() % COUNT_OF(idle_scenes)]);
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return locked_view;
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}
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void desktop_locked_free(DesktopLockedView* locked_view) {
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furi_assert(locked_view);
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osTimerDelete(locked_view->timer);
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view_free(locked_view->view);
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free(locked_view);
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}
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