d1f523687e
* dolphin scene draft wip * gui/elements multiline framed text added * zoom poc * item callbacks * engine tweaks * move scenes out of services * improve dolphin gfx selection * glitch hints * dialogue typewriter effect * app loading from scenes app, small action changes, passport app(WIP) * removed passport from main dolphin app, added statusbar * small elements position fixes * fix thread alloc, dolphin and dolphin_scene free functions, other minor issues * sleep emote improvements * Dolpin: fix memory leaks, variable namings and etc Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
364 lines
13 KiB
C
364 lines
13 KiB
C
#include "dolphin_i.h"
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#include <stdlib.h>
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#include "applications.h"
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static void
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dolphin_switch_to_interactive_scene(Dolphin* dolphin, const FlipperApplication* flipper_app) {
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furi_assert(dolphin);
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furi_assert(flipper_app);
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furi_assert(flipper_app->app);
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furi_assert(flipper_app->name);
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furi_thread_set_name(dolphin->scene_thread, flipper_app->name);
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furi_thread_set_stack_size(dolphin->scene_thread, flipper_app->stack_size);
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furi_thread_set_callback(dolphin->scene_thread, flipper_app->app);
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furi_thread_start(dolphin->scene_thread);
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}
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// temporary main screen animation managment
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void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
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with_view_model(
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dolphin->idle_view_main, (DolphinViewMainModel * model) {
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model->animation = assets_icons_get(icon);
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icon_start_animation(model->animation);
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return true;
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});
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}
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void dolphin_scene_handler_switch_scene(Dolphin* dolphin) {
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with_view_model(
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dolphin->idle_view_main, (DolphinViewMainModel * model) {
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if(icon_is_last_frame(model->animation)) {
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model->animation = assets_icons_get(idle_scenes[model->scene_num]);
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icon_start_animation(model->animation);
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model->scene_num = random() % sizeof(idle_scenes);
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}
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return true;
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});
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}
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bool dolphin_view_first_start_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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Dolphin* dolphin = context;
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyLeft) {
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with_view_model(
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dolphin->idle_view_first_start, (DolphinViewFirstStartModel * model) {
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if(model->page > 0) model->page--;
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return true;
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});
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} else if(event->key == InputKeyRight) {
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uint32_t page;
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with_view_model(
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dolphin->idle_view_first_start, (DolphinViewFirstStartModel * model) {
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page = ++model->page;
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return true;
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});
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if(page > 8) {
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dolphin_save(dolphin);
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
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}
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}
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}
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// All events consumed
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return true;
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}
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bool dolphin_view_idle_main_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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Dolphin* dolphin = context;
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if(event->type == InputTypeShort) {
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if(!dolphin->locked) {
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if(event->key == InputKeyOk) {
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with_value_mutex(
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dolphin->menu_vm, (Menu * menu) { menu_ok(menu); });
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} else if(event->key == InputKeyUp) {
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewLockMenu);
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} else if(event->key == InputKeyLeft) {
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleUp);
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} else if(event->key == InputKeyRight) {
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dolphin_switch_to_interactive_scene(dolphin, &FLIPPER_SCENES);
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} else if(event->key == InputKeyDown) {
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleDown);
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}
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if(event->key == InputKeyBack) {
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
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}
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} else {
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if(event->key == InputKeyBack) {
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dolphin->lock_count++;
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if(dolphin->lock_count == 3) {
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dolphin->locked = false;
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dolphin->lock_count = 0;
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view_dispatcher_switch_to_view(
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dolphin->idle_view_dispatcher, DolphinViewIdleMain);
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view_port_enabled_set(dolphin->lock_viewport, false);
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}
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}
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}
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dolphin_scene_handler_switch_scene(dolphin);
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}
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// All events consumed
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return true;
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}
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bool dolphin_view_idle_up_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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Dolphin* dolphin = context;
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if(event->type != InputTypeShort) return false;
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if(event->key == InputKeyLeft) {
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dolphin_deed(dolphin, DolphinDeedWrong);
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} else if(event->key == InputKeyRight) {
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dolphin_deed(dolphin, DolphinDeedIButtonRead);
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} else if(event->key == InputKeyOk) {
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dolphin_save(dolphin);
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} else {
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return false;
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}
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return true;
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}
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static void lock_menu_callback(void* context, uint8_t index) {
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Dolphin* dolphin = context;
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switch(index) {
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case 0:
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dolphin->locked = true;
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
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view_port_enabled_set(dolphin->lock_viewport, true);
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break;
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default:
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break;
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}
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}
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static void lock_icon_callback(Canvas* canvas, void* context) {
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furi_assert(context);
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Dolphin* dolphin = context;
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canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
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}
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bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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Dolphin* dolphin = context;
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if(event->type != InputTypeShort) return false;
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if(event->key == InputKeyUp) {
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with_view_model(
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dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
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if(model->idx <= 0)
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model->idx = 0;
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else
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--model->idx;
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return true;
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});
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} else if(event->key == InputKeyDown) {
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with_view_model(
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dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
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if(model->idx >= 2)
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model->idx = 2;
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else
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++model->idx;
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return true;
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});
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} else if(event->key == InputKeyOk) {
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with_view_model(
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dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
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lock_menu_callback(context, model->idx);
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return true;
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});
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} else if(event->key == InputKeyBack) {
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with_view_model(
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dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
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model->idx = 0;
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return true;
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});
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
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if(random() % 100 > 50)
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dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
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}
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return true;
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}
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Dolphin* dolphin_alloc() {
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Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
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// Message queue
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dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
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furi_check(dolphin->event_queue);
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// State
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dolphin->state = dolphin_state_alloc();
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// Menu
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dolphin->menu_vm = furi_record_open("menu");
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// Scene thread
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dolphin->scene_thread = furi_thread_alloc();
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// GUI
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dolphin->gui = furi_record_open("gui");
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// Dispatcher
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dolphin->idle_view_dispatcher = view_dispatcher_alloc();
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// First start View
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dolphin->idle_view_first_start = view_alloc();
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view_allocate_model(
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dolphin->idle_view_first_start, ViewModelTypeLockFree, sizeof(DolphinViewFirstStartModel));
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view_set_context(dolphin->idle_view_first_start, dolphin);
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view_set_draw_callback(dolphin->idle_view_first_start, dolphin_view_first_start_draw);
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view_set_input_callback(dolphin->idle_view_first_start, dolphin_view_first_start_input);
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view_dispatcher_add_view(
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dolphin->idle_view_dispatcher, DolphinViewFirstStart, dolphin->idle_view_first_start);
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// Main Idle View
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dolphin->idle_view_main = view_alloc();
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view_set_context(dolphin->idle_view_main, dolphin);
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view_allocate_model(
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dolphin->idle_view_main, ViewModelTypeLockFree, sizeof(DolphinViewIdleUpModel));
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view_set_draw_callback(dolphin->idle_view_main, dolphin_view_idle_main_draw);
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view_set_input_callback(dolphin->idle_view_main, dolphin_view_idle_main_input);
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view_dispatcher_add_view(
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dolphin->idle_view_dispatcher, DolphinViewIdleMain, dolphin->idle_view_main);
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// Stats Idle View
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dolphin->idle_view_up = view_alloc();
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view_set_context(dolphin->idle_view_up, dolphin);
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view_allocate_model(
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dolphin->idle_view_up, ViewModelTypeLockFree, sizeof(DolphinViewMainModel));
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view_set_draw_callback(dolphin->idle_view_up, dolphin_view_idle_up_draw);
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view_set_input_callback(dolphin->idle_view_up, dolphin_view_idle_up_input);
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view_set_previous_callback(dolphin->idle_view_up, dolphin_view_idle_back);
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view_dispatcher_add_view(
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dolphin->idle_view_dispatcher, DolphinViewIdleUp, dolphin->idle_view_up);
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// Lock Menu View
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dolphin->view_lockmenu = view_alloc();
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view_set_context(dolphin->view_lockmenu, dolphin);
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view_allocate_model(
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dolphin->view_lockmenu, ViewModelTypeLockFree, sizeof(DolphinViewMenuModel));
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view_set_draw_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_draw);
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view_set_input_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_input);
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view_set_previous_callback(dolphin->view_lockmenu, dolphin_view_idle_back);
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view_dispatcher_add_view(
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dolphin->idle_view_dispatcher, DolphinViewLockMenu, dolphin->view_lockmenu);
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// Down Idle View
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dolphin->idle_view_down = view_alloc();
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view_set_draw_callback(dolphin->idle_view_down, dolphin_view_idle_down_draw);
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view_set_previous_callback(dolphin->idle_view_down, dolphin_view_idle_back);
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view_dispatcher_add_view(
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dolphin->idle_view_dispatcher, DolphinViewIdleDown, dolphin->idle_view_down);
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// HW Mismatch
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dolphin->view_hw_mismatch = view_alloc();
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view_set_draw_callback(dolphin->view_hw_mismatch, dolphin_view_hw_mismatch_draw);
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view_set_previous_callback(dolphin->view_hw_mismatch, dolphin_view_idle_back);
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view_dispatcher_add_view(
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dolphin->idle_view_dispatcher, DolphinViewHwMismatch, dolphin->view_hw_mismatch);
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// Lock icon
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dolphin->lock_icon = assets_icons_get(I_Lock_8x8);
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dolphin->lock_viewport = view_port_alloc();
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view_port_set_width(dolphin->lock_viewport, icon_get_width(dolphin->lock_icon));
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view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
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view_port_enabled_set(dolphin->lock_viewport, false);
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// Main screen animation
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dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
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view_dispatcher_attach_to_gui(
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dolphin->idle_view_dispatcher, dolphin->gui, ViewDispatcherTypeWindow);
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gui_add_view_port(dolphin->gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
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return dolphin;
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}
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void dolphin_free(Dolphin* dolphin) {
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furi_assert(dolphin);
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gui_remove_view_port(dolphin->gui, dolphin->lock_viewport);
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view_port_free(dolphin->lock_viewport);
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icon_free(dolphin->lock_icon);
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view_dispatcher_free(dolphin->idle_view_dispatcher);
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furi_record_close("gui");
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dolphin->gui = NULL;
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furi_thread_free(dolphin->scene_thread);
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furi_record_close("menu");
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dolphin->menu_vm = NULL;
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dolphin_state_free(dolphin->state);
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osMessageQueueDelete(dolphin->event_queue);
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free(dolphin);
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}
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void dolphin_save(Dolphin* dolphin) {
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furi_assert(dolphin);
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DolphinEvent event;
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event.type = DolphinEventTypeSave;
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furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
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}
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
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furi_assert(dolphin);
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DolphinEvent event;
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event.type = DolphinEventTypeDeed;
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event.deed = deed;
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furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
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}
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int32_t dolphin_task() {
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Dolphin* dolphin = dolphin_alloc();
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if(dolphin_state_load(dolphin->state)) {
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
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} else {
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewFirstStart);
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}
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with_view_model(
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dolphin->idle_view_up, (DolphinViewIdleUpModel * model) {
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model->icounter = dolphin_state_get_icounter(dolphin->state);
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model->butthurt = dolphin_state_get_butthurt(dolphin->state);
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return true;
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});
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furi_record_create("dolphin", dolphin);
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if(!api_hal_version_do_i_belong_here()) {
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewHwMismatch);
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}
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DolphinEvent event;
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while(1) {
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furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK);
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if(event.type == DolphinEventTypeDeed) {
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dolphin_state_on_deed(dolphin->state, event.deed);
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with_view_model(
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dolphin->idle_view_up, (DolphinViewIdleUpModel * model) {
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model->icounter = dolphin_state_get_icounter(dolphin->state);
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model->butthurt = dolphin_state_get_butthurt(dolphin->state);
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return true;
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});
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} else if(event.type == DolphinEventTypeSave) {
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dolphin_state_save(dolphin->state);
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}
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}
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dolphin_free(dolphin);
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return 0;
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}
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