d1f523687e
* dolphin scene draft wip * gui/elements multiline framed text added * zoom poc * item callbacks * engine tweaks * move scenes out of services * improve dolphin gfx selection * glitch hints * dialogue typewriter effect * app loading from scenes app, small action changes, passport app(WIP) * removed passport from main dolphin app, added statusbar * small elements position fixes * fix thread alloc, dolphin and dolphin_scene free functions, other minor issues * sleep emote improvements * Dolpin: fix memory leaks, variable namings and etc Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
53 lines
1.2 KiB
C
53 lines
1.2 KiB
C
#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <gui/canvas.h>
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#include <input/input.h>
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#include <furi.h>
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// Idle scree
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typedef enum {
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DolphinViewIdleMain,
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DolphinViewFirstStart,
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DolphinViewIdleUp,
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DolphinViewIdleDown,
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DolphinViewHwMismatch,
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DolphinViewLockMenu,
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} DolphinViewIdle;
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typedef struct {
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uint32_t page;
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} DolphinViewFirstStartModel;
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void dolphin_view_first_start_draw(Canvas* canvas, void* model);
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bool dolphin_view_first_start_input(InputEvent* event, void* context);
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typedef struct {
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uint32_t icounter;
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uint32_t butthurt;
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} DolphinViewIdleUpModel;
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typedef struct {
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uint8_t idx;
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} DolphinViewMenuModel;
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typedef struct {
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Icon* animation;
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uint8_t scene_num;
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} DolphinViewMainModel;
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void dolphin_view_idle_main_draw(Canvas* canvas, void* model);
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bool dolphin_view_idle_main_input(InputEvent* event, void* context);
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void dolphin_view_idle_up_draw(Canvas* canvas, void* model);
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void dolphin_view_lockmenu_draw(Canvas* canvas, void* model);
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void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
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void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
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uint32_t dolphin_view_idle_back(void* context);
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