84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
193 lines
5.8 KiB
C
193 lines
5.8 KiB
C
#include "dolphin_state.h"
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#include "dolphin/helpers/dolphin_deed.h"
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#include <stdint.h>
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#include <storage/storage.h>
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#include <furi.h>
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#include <furi_hal.h>
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#include <math.h>
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#include <toolbox/saved_struct.h>
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#define TAG "DolphinState"
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#define DOLPHIN_STATE_PATH "/int/dolphin.state"
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#define DOLPHIN_STATE_HEADER_MAGIC 0xD0
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#define DOLPHIN_STATE_HEADER_VERSION 0x01
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#define LEVEL2_THRESHOLD 735
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#define LEVEL3_THRESHOLD 2940
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#define BUTTHURT_MAX 14
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#define BUTTHURT_MIN 0
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DolphinState* dolphin_state_alloc() {
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return furi_alloc(sizeof(DolphinState));
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}
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void dolphin_state_free(DolphinState* dolphin_state) {
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free(dolphin_state);
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}
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bool dolphin_state_save(DolphinState* dolphin_state) {
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if(!dolphin_state->dirty) {
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return true;
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}
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bool result = saved_struct_save(
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DOLPHIN_STATE_PATH,
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&dolphin_state->data,
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sizeof(DolphinStoreData),
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DOLPHIN_STATE_HEADER_MAGIC,
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DOLPHIN_STATE_HEADER_VERSION);
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if(result) {
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FURI_LOG_I(TAG, "State saved");
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dolphin_state->dirty = false;
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} else {
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FURI_LOG_E(TAG, "Failed to save state");
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}
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return result;
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}
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bool dolphin_state_load(DolphinState* dolphin_state) {
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bool success = saved_struct_load(
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DOLPHIN_STATE_PATH,
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&dolphin_state->data,
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sizeof(DolphinStoreData),
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DOLPHIN_STATE_HEADER_MAGIC,
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DOLPHIN_STATE_HEADER_VERSION);
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if(success) {
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if((dolphin_state->data.butthurt > BUTTHURT_MAX) ||
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(dolphin_state->data.butthurt < BUTTHURT_MIN)) {
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success = false;
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}
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}
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if(!success) {
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FURI_LOG_W(TAG, "Reset dolphin-state");
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memset(dolphin_state, 0, sizeof(*dolphin_state));
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dolphin_state->dirty = true;
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}
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return success;
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}
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uint64_t dolphin_state_timestamp() {
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FuriHalRtcDateTime datetime;
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struct tm current;
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furi_hal_rtc_get_datetime(&datetime);
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current.tm_year = datetime.year - 1900;
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current.tm_mday = datetime.day;
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current.tm_mon = datetime.month - 1;
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current.tm_hour = datetime.hour;
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current.tm_min = datetime.minute;
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current.tm_sec = datetime.second;
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return mktime(¤t);
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}
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bool dolphin_state_is_levelup(uint32_t icounter) {
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return (icounter == LEVEL2_THRESHOLD) || (icounter == LEVEL3_THRESHOLD);
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}
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uint8_t dolphin_get_level(uint32_t icounter) {
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if(icounter <= LEVEL2_THRESHOLD) {
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return 1;
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} else if(icounter <= LEVEL3_THRESHOLD) {
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return 2;
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} else {
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return 3;
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}
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}
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uint32_t dolphin_state_xp_above_last_levelup(uint32_t icounter) {
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uint32_t threshold = 0;
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if(icounter <= LEVEL2_THRESHOLD) {
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threshold = 0;
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} else if(icounter <= LEVEL3_THRESHOLD) {
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threshold = LEVEL2_THRESHOLD + 1;
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} else {
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threshold = LEVEL3_THRESHOLD + 1;
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}
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return icounter - threshold;
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}
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uint32_t dolphin_state_xp_to_levelup(uint32_t icounter) {
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uint32_t threshold = 0;
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if(icounter <= LEVEL2_THRESHOLD) {
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threshold = LEVEL2_THRESHOLD;
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} else if(icounter <= LEVEL3_THRESHOLD) {
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threshold = LEVEL3_THRESHOLD;
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} else {
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threshold = (uint32_t)-1;
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}
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return threshold - icounter;
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}
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void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
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DolphinApp app = dolphin_deed_get_app(deed);
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int8_t weight_limit =
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dolphin_deed_get_app_limit(app) - dolphin_state->data.icounter_daily_limit[app];
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uint8_t deed_weight = CLAMP(dolphin_deed_get_weight(deed), weight_limit, 0);
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uint8_t xp_to_levelup = dolphin_state_xp_to_levelup(dolphin_state->data.icounter);
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if(xp_to_levelup) {
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deed_weight = MIN(xp_to_levelup, deed_weight);
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dolphin_state->data.icounter += deed_weight;
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dolphin_state->data.icounter_daily_limit[app] += deed_weight;
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}
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/* decrease butthurt:
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* 0 deeds accumulating --> 0 butthurt
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* +1....+15 deeds accumulating --> -1 butthurt
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* +16...+30 deeds accumulating --> -1 butthurt
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* +31...+45 deeds accumulating --> -1 butthurt
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* +46...... deeds accumulating --> -1 butthurt
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* -4 butthurt per day is maximum
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* */
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uint8_t butthurt_icounter_level_old = dolphin_state->data.butthurt_daily_limit / 15 +
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!!(dolphin_state->data.butthurt_daily_limit % 15);
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dolphin_state->data.butthurt_daily_limit =
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CLAMP(dolphin_state->data.butthurt_daily_limit + deed_weight, 46, 0);
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uint8_t butthurt_icounter_level_new = dolphin_state->data.butthurt_daily_limit / 15 +
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!!(dolphin_state->data.butthurt_daily_limit % 15);
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int32_t new_butthurt = ((int32_t)dolphin_state->data.butthurt) -
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(butthurt_icounter_level_old != butthurt_icounter_level_new);
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new_butthurt = CLAMP(new_butthurt, BUTTHURT_MAX, BUTTHURT_MIN);
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dolphin_state->data.butthurt = new_butthurt;
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dolphin_state->data.timestamp = dolphin_state_timestamp();
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dolphin_state->dirty = true;
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FURI_LOG_D(
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TAG,
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"icounter %d, butthurt %d",
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dolphin_state->data.icounter,
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dolphin_state->data.butthurt);
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}
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void dolphin_state_butthurted(DolphinState* dolphin_state) {
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if(dolphin_state->data.butthurt < BUTTHURT_MAX) {
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dolphin_state->data.butthurt++;
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dolphin_state->data.timestamp = dolphin_state_timestamp();
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dolphin_state->dirty = true;
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}
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}
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void dolphin_state_increase_level(DolphinState* dolphin_state) {
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furi_assert(dolphin_state_is_levelup(dolphin_state->data.icounter));
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++dolphin_state->data.icounter;
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dolphin_state->dirty = true;
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}
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void dolphin_state_clear_limits(DolphinState* dolphin_state) {
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furi_assert(dolphin_state);
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for(int i = 0; i < DolphinAppMAX; ++i) {
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dolphin_state->data.icounter_daily_limit[i] = 0;
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}
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dolphin_state->data.butthurt_daily_limit = 0;
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dolphin_state->dirty = true;
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}
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