21ac37a6f6
* [Fl-2152] New PIN Lock, part 1 * Fix errors & leaks, renaming * Add support to f6 * Fix error, remove duplicate code * Fix drawing corners of Lock Popup * FuriHal: insomnia if usb connected * Applications: cleanup timers use Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
58 lines
1.7 KiB
C
58 lines
1.7 KiB
C
#include <applications.h>
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#include "../desktop_settings_app.h"
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#include "desktop_settings_scene.h"
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#define SCENE_EVENT_SELECT_FAVORITE 0
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#define SCENE_EVENT_SELECT_PIN_SETUP 1
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static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void desktop_settings_scene_start_on_enter(void* context) {
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DesktopSettingsApp* app = context;
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Submenu* submenu = app->submenu;
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submenu_add_item(
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submenu,
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"Favorite App",
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SCENE_EVENT_SELECT_FAVORITE,
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desktop_settings_scene_start_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"PIN Setup",
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SCENE_EVENT_SELECT_PIN_SETUP,
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desktop_settings_scene_start_submenu_callback,
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app);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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DesktopSettingsApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case SCENE_EVENT_SELECT_FAVORITE:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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consumed = true;
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break;
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case SCENE_EVENT_SELECT_PIN_SETUP:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_settings_scene_start_on_exit(void* context) {
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DesktopSettingsApp* app = context;
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submenu_reset(app->submenu);
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}
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