flipperzero-firmware/assets
gornekich 560ea5f995
[FL-2714] New NFC info screens (#1605)
* nfc: add scroll element for info
* widget: format lines for scroll text element
* widget: fix new line generation
* widget: finish element text scroll
* nfc: rework ultralight and NTAG info scenes
* nfc: rework mf classic info screens
* nfc: rework nfca info scenes
* nfc: fix mf ultralight navigation
* widget: add documentation
* nfc: rework bank card infO
* nfc: rework device info scene
* nfc: fix incorrect atqa order
* mf ultralight: remove unused function
* widget: add mutex for model protection
* widget: fix memory leak
* nfc: rework delete scene
* nfc: fix selected item in saved menu scene
* widget: fix naming in text scroll element
* nfc: fix navigation from delete success
* nfc: add dictionary icon
* widget: fix memory leak
2022-08-18 00:08:13 +09:00
..
dolphin Documentation: fixed outdated naming (#1518) 2022-08-06 00:12:13 +09:00
icons [FL-2714] New NFC info screens (#1605) 2022-08-18 00:08:13 +09:00
protobuf@6727eaf287 [FL-2677] SubGhz: region provisioning (#1574) 2022-08-11 19:21:56 +10:00
resources fix: typo badusb demo windows (#1579) 2022-08-11 20:47:18 +09:00
slideshow
unit_tests [FL-2723] SubGhz: add protocol Honeywell_WDB / Doorbell (#1560) 2022-08-11 21:20:31 +09:00
.gitignore
ReadMe.md Documentation: fixed outdated naming (#1518) 2022-08-06 00:12:13 +09:00
SConscript

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Compiling with Docker-Compose

docker-compose exec dev ./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.