flipperzero-firmware/applications/applications.h
あく 73ecc7cde6
Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)
* Rename Irukagotchi to Dolphin. Add basic game state structures.
* Dolphin: state, counters, api. BT: shared access to flash. Flash: write api.
* add fake -1 deeds, example of changing icounter

Co-authored-by: coreglitch <mail@s3f.ru>
2020-12-19 02:15:29 +06:00

288 lines
6.9 KiB
C

#pragma once
#include "flipper.h"
#ifdef APP_TEST
void flipper_test_app(void* p);
#endif
void application_blink(void* p);
void application_uart_write(void* p);
void application_ipc_display(void* p);
void application_ipc_widget(void* p);
void application_input_dump(void* p);
void display_u8g2(void* p);
void u8g2_example(void* p);
void input_task(void* p);
void menu_task(void* p);
void coreglitch_demo_0(void* p);
void u8g2_qrcode(void* p);
void fatfs_list(void* p);
void gui_task(void* p);
void backlight_control(void* p);
void irda(void* p);
void app_loader(void* p);
void cc1101_workaround(void* p);
void lf_rfid_workaround(void* p);
void nfc_task(void* p);
void dolphin_task(void* p);
void power_task(void* p);
void bt_task(void* p);
void sd_card_test(void* p);
void application_vibro(void* p);
void app_gpio_test(void* p);
void app_ibutton(void* p);
void cli_task(void* p);
void music_player(void* p);
void sdnfc(void* p);
void floopper_bloopper(void* p);
const FlipperStartupApp FLIPPER_STARTUP[] = {
#ifdef APP_DISPLAY
{.app = display_u8g2, .name = "display_u8g2", .libs = {0}, .icon = A_Plugins_14},
#endif
#ifdef APP_CLI
{.app = cli_task, .name = "cli_task", .libs = {0}, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_BLINK
{.app = application_blink,
.name = "blink",
.libs = {1, FURI_LIB{"input_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_INPUT
{.app = input_task, .name = "input_task", .libs = {0}, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_INPUT_DUMP
{.app = application_input_dump,
.name = "input dump",
.libs = {1, FURI_LIB{"input_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_GUI
{.app = backlight_control,
.name = "backlight_control",
.libs = {1, FURI_LIB{"input_task"}},
.icon = A_Plugins_14},
{.app = gui_task, .name = "gui_task", .libs = {0}, .icon = A_Plugins_14},
#endif
#ifdef APP_MENU
{.app = menu_task,
.name = "menu_task",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Plugins_14},
{.app = app_loader,
.name = "app_loader",
.libs = {2, FURI_LIB{"menu_task", "cli_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_DOLPHIN
{.app = dolphin_task,
.name = "dolphin_task",
.libs = {1, FURI_LIB{"menu_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_POWER
{.app = power_task,
.name = "power_task",
.libs = {2, FURI_LIB{"cli_task", "gui_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_BT
{.app = bt_task, .name = "bt_task", .libs = {1, FURI_LIB{"cli_task"}}, .icon = A_Plugins_14},
#endif
#ifdef APP_CC1101
{.app = cc1101_workaround,
.name = "cc1101 workaround",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_LF_RFID
{.app = lf_rfid_workaround,
.name = "lf rfid workaround",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_IRDA
{.app = irda, .name = "irda", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14},
#endif
#ifdef APP_NFC
{.app = nfc_task, .name = "nfc_task", .libs = {1, FURI_LIB{"menu_task"}}, .icon = A_Plugins_14},
#endif
#ifdef APP_TEST
{.app = flipper_test_app, .name = "test app", .libs = {0}, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_IPC
{.app = application_ipc_display, .name = "ipc display", .libs = {0}, .icon = A_Plugins_14},
{.app = application_ipc_widget, .name = "ipc widget", .libs = {0}, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_QRCODE
{.app = u8g2_qrcode,
.name = "u8g2_qrcode",
.libs = {1, FURI_LIB{"display_u8g2"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_FATFS
{.app = fatfs_list,
.name = "fatfs_list",
.libs = {2, FURI_LIB{"display_u8g2", "input_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_DISPLAY
{.app = u8g2_example,
.name = "u8g2_example",
.libs = {1, FURI_LIB{"display_u8g2"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_SPEAKER_DEMO
{.app = coreglitch_demo_0, .name = "coreglitch_demo_0", .libs = {0}, .icon = A_Plugins_14},
#endif
#ifdef APP_SD_TEST
{.app = sd_card_test,
.name = "sd_card_test",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_MUSIC_PLAYER
{.app = music_player,
.name = "music player",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_IBUTTON
{.app = app_ibutton,
.name = "ibutton",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_GPIO_DEMO
{.app = app_gpio_test,
.name = "gpio test",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Plugins_14},
#endif
#ifdef APP_FLOOPPER_BLOOPPER
{.app = floopper_bloopper,
.name = "Floopper Bloopper",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Games_14},
#endif
#ifdef APP_SDNFC
{.app = sdnfc, .name = "sdnfc", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14},
#endif
};
// Main menu APP
const FlipperStartupApp FLIPPER_APPS[] = {
#ifdef BUILD_CC1101
{.app = cc1101_workaround,
.name = "Sub-1 GHz",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Sub1ghz_14},
#endif
#ifdef BUILD_LF_RFID
{.app = lf_rfid_workaround,
.name = "125 kHz RFID",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_125khz_14},
#endif
#ifdef BUILD_IRDA
{.app = irda, .name = "Infrared", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Infrared_14},
#endif
#ifdef BUILD_IBUTTON
{.app = app_ibutton,
.name = "iButton",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_iButton_14},
#endif
#ifdef BUILD_GPIO_DEMO
{.app = app_gpio_test, .name = "GPIO", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_GPIO_14},
#endif
};
// Plugin menu
const FlipperStartupApp FLIPPER_PLUGINS[] = {
#ifdef BUILD_EXAMPLE_BLINK
{.app = application_blink,
.name = "blink",
.libs = {1, FURI_LIB{"input_task"}},
.icon = A_Plugins_14},
#endif
#ifdef BUILD_EXAMPLE_INPUT_DUMP
{.app = application_input_dump,
.name = "input dump",
.libs = {1, FURI_LIB{"input_task"}},
.icon = A_Plugins_14},
#endif
#ifdef BUILD_SPEAKER_DEMO
{.app = coreglitch_demo_0, .name = "coreglitch_demo_0", .libs = {0}, .icon = A_Plugins_14},
#endif
#ifdef BUILD_SD_TEST
{.app = sd_card_test,
.name = "sd_card_test",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Plugins_14},
#endif
#ifdef BUILD_VIBRO_DEMO
{.app = application_vibro,
.name = "application_vibro",
.libs = {1, FURI_LIB{"input_task"}},
.icon = A_Plugins_14},
#endif
#ifdef BUILD_MUSIC_PLAYER
{.app = music_player,
.name = "music player",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Plugins_14},
#endif
#ifdef BUILD_FLOOPPER_BLOOPPER
{.app = floopper_bloopper,
.name = "Floopper Bloopper",
.libs = {1, FURI_LIB{"gui_task"}},
.icon = A_Games_14},
#endif
#ifdef BUILD_SDNFC
{.app = sdnfc, .name = "sdnfc", .libs = {1, FURI_LIB{"gui_task"}}, .icon = A_Plugins_14},
#endif
};