a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
64 lines
1.6 KiB
C
64 lines
1.6 KiB
C
#pragma once
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#include <gui/gui_i.h>
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#include <gui/view.h>
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#include <gui/canvas.h>
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#include <gui/elements.h>
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#include <furi.h>
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#include "desktop_events.h"
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#define UNLOCK_RST_TIMEOUT 300
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#define UNLOCK_CNT 2 // 3 actually
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#define DOOR_L_POS -57
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#define DOOR_L_POS_MAX 0
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#define DOOR_R_POS 115
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#define DOOR_R_POS_MIN 60
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typedef enum {
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DesktopLockedWithPin,
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DesktopLockedNoPin,
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} DesktopLockedSceneState;
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typedef struct DesktopLockedView DesktopLockedView;
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typedef void (*DesktopLockedViewCallback)(DesktopEvent event, void* context);
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struct DesktopLockedView {
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View* view;
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DesktopLockedViewCallback callback;
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void* context;
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osTimerId_t timer;
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uint8_t lock_count;
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uint32_t lock_lastpress;
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};
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typedef struct {
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IconAnimation* animation;
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uint32_t hint_expire_at;
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bool status_bar_background_black;
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uint8_t scene_num;
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int8_t door_left_x;
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int8_t door_right_x;
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bool animation_seq_end;
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bool pin_lock;
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} DesktopLockedViewModel;
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void desktop_locked_set_callback(
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DesktopLockedView* locked_view,
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DesktopLockedViewCallback callback,
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void* context);
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void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
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void desktop_locked_reset_counter(DesktopLockedView* locked_view);
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void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);
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void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
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View* desktop_locked_get_view(DesktopLockedView* locked_view);
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DesktopLockedView* desktop_locked_alloc();
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void desktop_locked_free(DesktopLockedView* locked_view);
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void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);
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