2021-09-28 09:40:39 +00:00
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#pragma once
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#include <gui/gui_i.h>
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#include <gui/view.h>
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#include <gui/canvas.h>
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#include <gui/elements.h>
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#include <furi.h>
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2022-01-02 21:39:56 +00:00
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#include "desktop_events.h"
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2021-09-28 09:40:39 +00:00
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2021-10-05 05:14:19 +00:00
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#define UNLOCK_RST_TIMEOUT 300
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2021-09-28 09:40:39 +00:00
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#define UNLOCK_CNT 2 // 3 actually
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2021-10-07 13:32:37 +00:00
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#define DOOR_L_POS -57
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#define DOOR_L_POS_MAX 0
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#define DOOR_R_POS 115
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#define DOOR_R_POS_MIN 60
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2021-10-26 18:34:31 +00:00
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typedef enum {
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DesktopLockedWithPin,
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DesktopLockedNoPin,
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} DesktopLockedSceneState;
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2021-09-28 09:40:39 +00:00
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typedef struct DesktopLockedView DesktopLockedView;
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2022-01-02 21:39:56 +00:00
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typedef void (*DesktopLockedViewCallback)(DesktopEvent event, void* context);
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2021-09-28 09:40:39 +00:00
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struct DesktopLockedView {
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View* view;
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DesktopLockedViewCallback callback;
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void* context;
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osTimerId_t timer;
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uint8_t lock_count;
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uint32_t lock_lastpress;
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};
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typedef struct {
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IconAnimation* animation;
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2021-10-04 09:33:31 +00:00
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uint32_t hint_expire_at;
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2021-11-26 12:19:30 +00:00
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bool status_bar_background_black;
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2021-09-28 09:40:39 +00:00
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uint8_t scene_num;
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int8_t door_left_x;
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int8_t door_right_x;
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bool animation_seq_end;
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2021-10-26 18:34:31 +00:00
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bool pin_lock;
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2021-09-28 09:40:39 +00:00
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} DesktopLockedViewModel;
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void desktop_locked_set_callback(
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DesktopLockedView* locked_view,
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DesktopLockedViewCallback callback,
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void* context);
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void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
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void desktop_locked_reset_counter(DesktopLockedView* locked_view);
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void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);
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void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
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View* desktop_locked_get_view(DesktopLockedView* locked_view);
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DesktopLockedView* desktop_locked_alloc();
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void desktop_locked_free(DesktopLockedView* locked_view);
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2021-11-24 16:21:12 +00:00
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void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);
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