90958a6d23
* Unify spelling of confirm exit/retry across apps. * Unify infrared exit/retry confirm menus? * "Keyboard Layout", not "Keyboard layout". * Make iButton read scene prompt less awkward. * "Detect Reader" in MF Classic saved menu instead of "Detect reader" * NFC menu spelling changes only. * Remove \n in strings in widget_add_string_element() calls. Co-authored-by: あく <alleteam@gmail.com>
54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
#include "../bad_usb_app_i.h"
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#include "furi_hal_power.h"
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#include "furi_hal_usb.h"
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enum SubmenuIndex {
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SubmenuIndexKeyboardLayout,
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};
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void bad_usb_scene_config_submenu_callback(void* context, uint32_t index) {
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BadUsbApp* bad_usb = context;
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view_dispatcher_send_custom_event(bad_usb->view_dispatcher, index);
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}
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void bad_usb_scene_config_on_enter(void* context) {
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BadUsbApp* bad_usb = context;
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Submenu* submenu = bad_usb->submenu;
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submenu_add_item(
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submenu,
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"Keyboard Layout",
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SubmenuIndexKeyboardLayout,
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bad_usb_scene_config_submenu_callback,
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bad_usb);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(bad_usb->scene_manager, BadUsbSceneConfig));
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view_dispatcher_switch_to_view(bad_usb->view_dispatcher, BadUsbAppViewConfig);
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}
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bool bad_usb_scene_config_on_event(void* context, SceneManagerEvent event) {
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BadUsbApp* bad_usb = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(bad_usb->scene_manager, BadUsbSceneConfig, event.event);
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consumed = true;
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if(event.event == SubmenuIndexKeyboardLayout) {
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scene_manager_next_scene(bad_usb->scene_manager, BadUsbSceneConfigLayout);
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} else {
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furi_crash("Unknown key type");
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}
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}
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return consumed;
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}
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void bad_usb_scene_config_on_exit(void* context) {
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BadUsbApp* bad_usb = context;
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Submenu* submenu = bad_usb->submenu;
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submenu_reset(submenu);
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}
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