d1f523687e
* dolphin scene draft wip * gui/elements multiline framed text added * zoom poc * item callbacks * engine tweaks * move scenes out of services * improve dolphin gfx selection * glitch hints * dialogue typewriter effect * app loading from scenes app, small action changes, passport app(WIP) * removed passport from main dolphin app, added statusbar * small elements position fixes * fix thread alloc, dolphin and dolphin_scene free functions, other minor issues * sleep emote improvements * Dolpin: fix memory leaks, variable namings and etc Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
247 lines
7.2 KiB
C
247 lines
7.2 KiB
C
#include "applications.h"
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#ifdef APP_TEST
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int32_t flipper_test_app(void* p);
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#endif
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int32_t application_blink(void* p);
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int32_t application_uart_write(void* p);
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int32_t application_input_dump(void* p);
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int32_t u8g2_example(void* p);
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int32_t input_task(void* p);
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int32_t menu_task(void* p);
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int32_t coreglitch_demo_0(void* p);
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int32_t u8g2_qrcode(void* p);
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int32_t gui_task(void* p);
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int32_t backlight_control(void* p);
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int32_t irda(void* p);
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int32_t app_loader(void* p);
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int32_t lf_rfid_workaround(void* p);
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int32_t nfc_task(void* p);
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int32_t dolphin_task(void* p);
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int32_t power_task(void* p);
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int32_t bt_task(void* p);
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int32_t sd_card_test(void* p);
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int32_t application_vibro(void* p);
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int32_t app_gpio_test(void* p);
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int32_t app_ibutton(void* p);
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int32_t cli_task(void* p);
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int32_t music_player(void* p);
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int32_t sdnfc(void* p);
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int32_t floopper_bloopper(void* p);
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int32_t sd_filesystem(void* p);
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int32_t subghz_app(void* p);
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int32_t gui_test(void* p);
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int32_t keypad_test(void* p);
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int32_t dolphin_scene(void* p);
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int32_t passport(void* p);
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const FlipperApplication FLIPPER_SERVICES[] = {
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#ifdef APP_CLI
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{.app = cli_task, .name = "cli_task", .stack_size = 2048, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_BLINK
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{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_INPUT
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{.app = input_task, .name = "input_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_INPUT_DUMP
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{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_GUI
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{.app = backlight_control,
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.name = "backlight_control",
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.stack_size = 1024,
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.icon = A_Plugins_14},
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// TODO: fix stack size when sd api will be in separate thread
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{.app = gui_task, .name = "gui_task", .stack_size = 8192, .icon = A_Plugins_14},
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#endif
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#ifdef APP_MENU
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{.app = menu_task, .name = "menu_task", .stack_size = 1024, .icon = A_Plugins_14},
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{.app = app_loader, .name = "app_loader", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_SD_FILESYSTEM
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{.app = sd_filesystem, .name = "sd_filesystem", .stack_size = 4096, .icon = A_Plugins_14},
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#endif
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#ifdef APP_DOLPHIN
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{.app = dolphin_task, .name = "dolphin_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_POWER
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{.app = power_task, .name = "power_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_BT
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{.app = bt_task, .name = "bt_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_LF_RFID
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{.app = lf_rfid_workaround,
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.name = "lf rfid workaround",
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.stack_size = 1024,
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_IRDA
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{.app = irda, .name = "irda", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_NFC
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{.app = nfc_task, .name = "nfc_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_TEST
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{.app = flipper_test_app, .name = "test app", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_QRCODE
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{.app = u8g2_qrcode, .name = "u8g2_qrcode", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_DISPLAY
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{.app = u8g2_example, .name = "u8g2_example", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_SPEAKER_DEMO
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{.app = coreglitch_demo_0,
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.name = "coreglitch_demo_0",
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.stack_size = 1024,
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_SD_TEST
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{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
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#endif
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#ifdef APP_MUSIC_PLAYER
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{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_IBUTTON
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{.app = app_ibutton, .name = "ibutton", .stack_size = 4096, .icon = A_Plugins_14},
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#endif
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#ifdef APP_GPIO_DEMO
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{.app = app_gpio_test, .name = "gpio test", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_FLOOPPER_BLOOPPER
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{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
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#endif
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#ifdef APP_SDNFC
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{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_GUI_TEST
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{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_KEYPAD_TEST
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{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
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#endif
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#ifdef APP_DOLPHIN_SCENE
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{.app = dolphin_scene, .name = "Dolphin [beta]", .stack_size = 1024, .icon = A_Games_14},
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#endif
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};
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const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
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// Main menu APP
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const FlipperApplication FLIPPER_APPS[] = {
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#ifdef BUILD_SUBGHZ
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{.app = subghz_app, .name = "Sub-1 GHz", .stack_size = 1024, .icon = A_Sub1ghz_14},
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#endif
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#ifdef BUILD_LF_RFID
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{.app = lf_rfid_workaround, .name = "125 kHz RFID", .stack_size = 1024, .icon = A_125khz_14},
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#endif
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#ifdef BUILD_IRDA
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{.app = irda, .name = "Infrared", .stack_size = 1024, .icon = A_Infrared_14},
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#endif
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#ifdef BUILD_IBUTTON
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{.app = app_ibutton, .name = "iButton", .stack_size = 4096, .icon = A_iButton_14},
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#endif
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#ifdef BUILD_GPIO_DEMO
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{.app = app_gpio_test, .name = "GPIO", .stack_size = 1024, .icon = A_GPIO_14},
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#endif
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};
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const size_t FLIPPER_APPS_COUNT = sizeof(FLIPPER_APPS) / sizeof(FlipperApplication);
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// Plugin menu
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const FlipperApplication FLIPPER_PLUGINS[] = {
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#ifdef BUILD_EXAMPLE_BLINK
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{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_EXAMPLE_INPUT_DUMP
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{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_SPEAKER_DEMO
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{.app = coreglitch_demo_0,
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.name = "coreglitch_demo_0",
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.stack_size = 1024,
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.icon = A_Plugins_14},
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#endif
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#ifdef BUILD_SD_TEST
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{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_VIBRO_DEMO
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{.app = application_vibro, .name = "vibro", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_MUSIC_PLAYER
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{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_FLOOPPER_BLOOPPER
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{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
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#endif
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#ifdef BUILD_SDNFC
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{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_GUI_TEST
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{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_KEYPAD_TEST
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{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
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#endif
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};
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const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
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#ifdef BUILD_DOLPHIN_SCENE
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const FlipperApplication FLIPPER_SCENES =
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{.app = dolphin_scene, .name = "Dolphin [beta]", .stack_size = 1024, .icon = A_Games_14};
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const FlipperApplication FLIPPER_SCENE_APPS[] = {
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{.app = passport, .name = "Passport", .stack_size = 1024, .icon = A_Games_14},
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{.app = music_player, .name = "Music player", .stack_size = 1024, .icon = A_Plugins_14},
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{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
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};
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const size_t FLIPPER_SCENE_APPS_COUNT = sizeof(FLIPPER_SCENE_APPS) / sizeof(FlipperApplication);
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#endif
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