fae8d8f23c
* Gui: code input module * Gui: fix size to fit frame * Desktop: PIN config and lock option * Gui: code input: cleanup, offset input fields if no header present * Desktop: move code unlock to desktop_locked scene * Desktop: fix unlock with back key * Desktop: bump settings version * Desktop: correct scene usage. Co-authored-by: あく <alleteam@gmail.com>
70 lines
2.5 KiB
C
70 lines
2.5 KiB
C
#include "desktop_settings_app.h"
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static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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DesktopSettingsApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool desktop_settings_back_event_callback(void* context) {
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furi_assert(context);
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DesktopSettingsApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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DesktopSettingsApp* desktop_settings_app_alloc() {
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DesktopSettingsApp* app = furi_alloc(sizeof(DesktopSettingsApp));
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app->settings.version = DESKTOP_SETTINGS_VER;
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desktop_settings_load(&app->settings);
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app->gui = furi_record_open("gui");
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&desktop_settings_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, desktop_settings_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, desktop_settings_back_event_callback);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
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app->code_input = code_input_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher,
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DesktopSettingsAppViewPincodeInput,
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code_input_get_view(app->code_input));
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
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return app;
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}
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void desktop_settings_app_free(DesktopSettingsApp* app) {
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furi_assert(app);
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// Variable item list
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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submenu_free(app->submenu);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
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code_input_free(app->code_input);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Records
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furi_record_close("gui");
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free(app);
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}
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extern int32_t desktop_settings_app(void* p) {
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DesktopSettingsApp* app = desktop_settings_app_alloc();
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view_dispatcher_run(app->view_dispatcher);
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desktop_settings_save(&app->settings);
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desktop_settings_app_free(app);
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return 0;
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}
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