fae8d8f23c
* Gui: code input module * Gui: fix size to fit frame * Desktop: PIN config and lock option * Gui: code input: cleanup, offset input fields if no header present * Desktop: move code unlock to desktop_locked scene * Desktop: fix unlock with back key * Desktop: bump settings version * Desktop: correct scene usage. Co-authored-by: あく <alleteam@gmail.com>
45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
#pragma once
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#include <gui/gui_i.h>
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#include <gui/view.h>
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#include <gui/canvas.h>
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#include <gui/elements.h>
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#include <furi.h>
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typedef enum {
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DesktopMainEventOpenLockMenu,
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DesktopMainEventOpenArchive,
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DesktopMainEventOpenFavorite,
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DesktopMainEventOpenMenu,
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DesktopMainEventOpenDebug,
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DesktopMainEventUnlocked,
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} DesktopMainEvent;
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typedef struct DesktopMainView DesktopMainView;
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typedef void (*DesktopMainViewCallback)(DesktopMainEvent event, void* context);
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struct DesktopMainView {
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View* view;
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DesktopMainViewCallback callback;
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void* context;
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};
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typedef struct {
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IconAnimation* animation;
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uint8_t scene_num;
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uint32_t hint_expire_at;
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} DesktopMainViewModel;
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void desktop_main_set_callback(
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DesktopMainView* main_view,
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DesktopMainViewCallback callback,
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void* context);
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View* desktop_main_get_view(DesktopMainView* main_view);
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DesktopMainView* desktop_main_alloc();
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void desktop_main_free(DesktopMainView* main_view);
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void desktop_main_switch_dolphin_animation(DesktopMainView* main_view);
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void desktop_main_unlocked(DesktopMainView* main_view);
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void desktop_main_reset_hint(DesktopMainView* main_view);
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