flipperzero-firmware/applications/desktop/desktop.c
its your bedtime fae8d8f23c
[FL-1968] Pin code locking (#788)
* Gui: code input module
* Gui: fix size to fit frame
* Desktop: PIN config and lock option
* Gui: code input: cleanup, offset input fields if no header present
* Desktop: move code unlock to desktop_locked scene
* Desktop: fix unlock with back key
* Desktop: bump settings version
* Desktop: correct scene usage.

Co-authored-by: あく <alleteam@gmail.com>
2021-10-26 21:34:31 +03:00

136 lines
4.9 KiB
C

#include "desktop_i.h"
static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
furi_assert(canvas);
canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
}
bool desktop_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
Desktop* desktop = (Desktop*)context;
return scene_manager_handle_custom_event(desktop->scene_manager, event);
}
bool desktop_back_event_callback(void* context) {
furi_assert(context);
Desktop* desktop = (Desktop*)context;
return scene_manager_handle_back_event(desktop->scene_manager);
}
Desktop* desktop_alloc() {
Desktop* desktop = furi_alloc(sizeof(Desktop));
desktop->gui = furi_record_open("gui");
desktop->scene_thread = furi_thread_alloc();
desktop->view_dispatcher = view_dispatcher_alloc();
desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
view_dispatcher_enable_queue(desktop->view_dispatcher);
view_dispatcher_attach_to_gui(
desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeWindow);
view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
view_dispatcher_set_custom_event_callback(
desktop->view_dispatcher, desktop_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
desktop->view_dispatcher, desktop_back_event_callback);
desktop->main_view = desktop_main_alloc();
desktop->lock_menu = desktop_lock_menu_alloc();
desktop->locked_view = desktop_locked_alloc();
desktop->debug_view = desktop_debug_alloc();
desktop->first_start_view = desktop_first_start_alloc();
desktop->hw_mismatch_popup = popup_alloc();
desktop->code_input = code_input_alloc();
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewLockMenu,
desktop_lock_menu_get_view(desktop->lock_menu));
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewLocked,
desktop_locked_get_view(desktop->locked_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewFirstStart,
desktop_first_start_get_view(desktop->first_start_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewHwMismatch,
popup_get_view(desktop->hw_mismatch_popup));
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
// Lock icon
desktop->lock_viewport = view_port_alloc();
view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
view_port_enabled_set(desktop->lock_viewport, false);
gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
return desktop;
}
void desktop_free(Desktop* desktop) {
furi_assert(desktop);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
view_dispatcher_free(desktop->view_dispatcher);
scene_manager_free(desktop->scene_manager);
desktop_main_free(desktop->main_view);
desktop_lock_menu_free(desktop->lock_menu);
desktop_locked_free(desktop->locked_view);
desktop_debug_free(desktop->debug_view);
desktop_first_start_free(desktop->first_start_view);
popup_free(desktop->hw_mismatch_popup);
code_input_free(desktop->code_input);
furi_record_close("gui");
desktop->gui = NULL;
furi_thread_free(desktop->scene_thread);
furi_record_close("menu");
free(desktop);
}
static bool desktop_is_first_start() {
Storage* storage = furi_record_open("storage");
bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
furi_record_close("storage");
return exists;
}
int32_t desktop_srv(void* p) {
Desktop* desktop = desktop_alloc();
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
if(desktop_is_first_start()) {
scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
}
if(!furi_hal_version_do_i_belong_here()) {
scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
}
view_dispatcher_run(desktop->view_dispatcher);
desktop_free(desktop);
return 0;
}