flipperzero-firmware/applications/dolphin/dolphin_state.h
あく 73ecc7cde6
Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)
* Rename Irukagotchi to Dolphin. Add basic game state structures.
* Dolphin: state, counters, api. BT: shared access to flash. Flash: write api.
* add fake -1 deeds, example of changing icounter

Co-authored-by: coreglitch <mail@s3f.ru>
2020-12-19 02:15:29 +06:00

23 lines
575 B
C

#pragma once
#include "dolphin_deed.h"
#include <stdint.h>
typedef struct DolphinState DolphinState;
DolphinState* dolphin_state_alloc();
void dolphin_state_release(DolphinState* dolphin_state);
void dolphin_state_save(DolphinState* dolphin_state);
void dolphin_state_load(DolphinState* dolphin_state);
void dolphin_state_clear(DolphinState* dolphin_state);
void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state);
uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state);