bdba15b366
* iButton: getting started on the worker concept * Hal delay: added global instructions_per_us variable * iButton: one wire slave * iButton: ibutton key setter * iButton: one wire host, use ibutton_hal * iButton\RFID: common pulse decoder concept * iButton: cyfral decoder * iButton: worker thread concept * iButton: metakom decoder * iButton: write key through worker * iButton: worker mode holder * iButton: worker improvements * iButton: Cyfral encoder * iButton: Metakom encoder * lib: pulse protocol helpers * iButton: Metakom decoder * iButton: Cyfral decoder * iButton worker: separate modes * iButton: libs documentation * HAL: iButton gpio modes * iButton worker: rename modes file * iButton worker, hal: move to LL * iButton CLI: worker for reading and emulation commands * iButton HAL: correct init and emulation sequence * iButton cli: moved to plain C * iButton: move to worker, small step to plain C * Libs, one wire: move to plain C * Libs: added forgotten files to compilation * iButton writer: get rid of manual disable/enable irq
19 lines
474 B
C++
19 lines
474 B
C++
#include "ibutton_scene_select_key.h"
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#include "../ibutton_app.h"
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void iButtonSceneSelectKey::on_enter(iButtonApp* app) {
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// Process file_select return
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if(app->load_key()) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
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} else {
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app->switch_to_previous_scene();
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}
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}
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bool iButtonSceneSelectKey::on_event(iButtonApp* app, iButtonEvent* event) {
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return false;
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}
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void iButtonSceneSelectKey::on_exit(iButtonApp* app) {
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}
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