flipperzero-firmware/applications/dolphin/dolphin_deed.h
あく 73ecc7cde6
Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)
* Rename Irukagotchi to Dolphin. Add basic game state structures.
* Dolphin: state, counters, api. BT: shared access to flash. Flash: write api.
* add fake -1 deeds, example of changing icounter

Co-authored-by: coreglitch <mail@s3f.ru>
2020-12-19 02:15:29 +06:00

24 lines
575 B
C

#pragma once
#include <stdint.h>
/* Countable deed that affects icounter*/
typedef enum {
// iButton
DolphinDeedIButtonRead,
DolphinDeedIButtonWrite,
DolphinDeedIButtonEmulate,
// for debug
DolphinDeedWrong,
// Special value, do not use
DolphinDeedMax
} DolphinDeed;
typedef struct {
int32_t icounter; // how many icounter get by Deed
uint32_t limit_value; // how many deeds in limit interval
uint32_t limit_interval; // interval, in minutes
} DolphinDeedWeight;
const DolphinDeedWeight* dolphin_deed_weight(DolphinDeed deed);