870fa8c7cd
* add input debounce code from old fw * exampl of input api * change input API to get/release * revert input API to read * pointer instead of instance * add input API description * add display API * rewrite display names * migrate to valuemanager * add links * little changes * add LED API * add closing brakets * add sound api * change format * Delete input.c * Delete input.h * change format
2.4 KiB
2.4 KiB
All input API available by struct:
typedef struct {
Subscriber* events; /// debounced keyboards events: press/release, Subscriber<InputEvent*>
Subscriber* raw_events; /// raw keyboards events: press/release, Subscriber<InputEvent*>
ValueMutex* state; /// current keyboard state, ValueMutex<InputState*>
} Input;
You can get API instance by calling open_input
:
/// Get input struct
inline Input* open_input(const char* name) {
return furi_open(name);
}
Default (system) input name is /dev/kb
.
Buttons state store as struct:
/// Current state of buttons
typedef struct {
bool up;
bool down;
bool right;
bool left;
bool ok;
bool back;
} InputState;
To read buttons state you should use read_state
function:
/// read current state of all buttons. Return true if success, false otherwise
inline bool read_state(ValueMutex* state, InputState* value, uint32_t timeout) {
return read_mutex(state, (void*)value, sizeof(InputState), timeout);
}
Also you can subscribe to input events:
/// used to pass button press/release evens
typedef struct {
Inputs input; /// what button
bool state; /// true = press, false = release
} InputEvent;
/// List of buttons
typedef enum {
InputsUp = 0,
InputsDown,
InputsRight,
InputsLeft,
InputsOk,
InputsBack,
InputsSize
} Inputs;
Use subscribe_input_events
to register your callback:
/// subscribe on button press/release events. Return true if success, false otherwise
inline bool subscribe_input_events(Subscriber* events, void(*cb)(InputEvent*, void*), void* ctx) {
return subscribe_pubsub(events, void(*)(void*, void*)(cb), ctx);
}
Usage example
// function used to handle keyboard events
void handle_keyboard(InputEvent* event, void* _ctx) {
if(event->state) {
printf("you press %d", event->input);
} else {
printf("you release %d", event->input);
}
}
void input_example(void* p) {
Input* input = open_input("/dev/kb");
if(input == NULL) return; // keyboard not available, critical error
// async way
subscribe_input_events(input->events, handle_keyboard, NULL);
// blocking way
InputState state;
while(1) {
if(read_state(input->state, &state, OsWaitForever)) {
if(state.up) {
printf("up is pressed");
delay(1000);
}
}
delay(10);
}
}