flipperzero-firmware/applications/dolphin/dolphin.c
its your bedtime d1f523687e
[FL-1090] Dolphin scenes (#402)
* dolphin scene draft wip
* gui/elements multiline framed text added
* zoom poc
* item callbacks
* engine tweaks
* move scenes out of services
* improve dolphin gfx selection
* glitch hints
* dialogue typewriter effect
* app loading from scenes app, small action changes, passport app(WIP)
* removed passport from main dolphin app, added statusbar
* small elements position fixes
* fix thread alloc, dolphin and dolphin_scene free functions, other minor issues
* sleep emote improvements
* Dolpin: fix memory leaks, variable namings and etc

Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-04-13 21:06:25 +03:00

364 lines
13 KiB
C

#include "dolphin_i.h"
#include <stdlib.h>
#include "applications.h"
static void
dolphin_switch_to_interactive_scene(Dolphin* dolphin, const FlipperApplication* flipper_app) {
furi_assert(dolphin);
furi_assert(flipper_app);
furi_assert(flipper_app->app);
furi_assert(flipper_app->name);
furi_thread_set_name(dolphin->scene_thread, flipper_app->name);
furi_thread_set_stack_size(dolphin->scene_thread, flipper_app->stack_size);
furi_thread_set_callback(dolphin->scene_thread, flipper_app->app);
furi_thread_start(dolphin->scene_thread);
}
// temporary main screen animation managment
void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
with_view_model(
dolphin->idle_view_main, (DolphinViewMainModel * model) {
model->animation = assets_icons_get(icon);
icon_start_animation(model->animation);
return true;
});
}
void dolphin_scene_handler_switch_scene(Dolphin* dolphin) {
with_view_model(
dolphin->idle_view_main, (DolphinViewMainModel * model) {
if(icon_is_last_frame(model->animation)) {
model->animation = assets_icons_get(idle_scenes[model->scene_num]);
icon_start_animation(model->animation);
model->scene_num = random() % sizeof(idle_scenes);
}
return true;
});
}
bool dolphin_view_first_start_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
Dolphin* dolphin = context;
if(event->type == InputTypeShort) {
if(event->key == InputKeyLeft) {
with_view_model(
dolphin->idle_view_first_start, (DolphinViewFirstStartModel * model) {
if(model->page > 0) model->page--;
return true;
});
} else if(event->key == InputKeyRight) {
uint32_t page;
with_view_model(
dolphin->idle_view_first_start, (DolphinViewFirstStartModel * model) {
page = ++model->page;
return true;
});
if(page > 8) {
dolphin_save(dolphin);
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
}
}
}
// All events consumed
return true;
}
bool dolphin_view_idle_main_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
Dolphin* dolphin = context;
if(event->type == InputTypeShort) {
if(!dolphin->locked) {
if(event->key == InputKeyOk) {
with_value_mutex(
dolphin->menu_vm, (Menu * menu) { menu_ok(menu); });
} else if(event->key == InputKeyUp) {
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewLockMenu);
} else if(event->key == InputKeyLeft) {
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleUp);
} else if(event->key == InputKeyRight) {
dolphin_switch_to_interactive_scene(dolphin, &FLIPPER_SCENES);
} else if(event->key == InputKeyDown) {
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleDown);
}
if(event->key == InputKeyBack) {
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
}
} else {
if(event->key == InputKeyBack) {
dolphin->lock_count++;
if(dolphin->lock_count == 3) {
dolphin->locked = false;
dolphin->lock_count = 0;
view_dispatcher_switch_to_view(
dolphin->idle_view_dispatcher, DolphinViewIdleMain);
view_port_enabled_set(dolphin->lock_viewport, false);
}
}
}
dolphin_scene_handler_switch_scene(dolphin);
}
// All events consumed
return true;
}
bool dolphin_view_idle_up_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
Dolphin* dolphin = context;
if(event->type != InputTypeShort) return false;
if(event->key == InputKeyLeft) {
dolphin_deed(dolphin, DolphinDeedWrong);
} else if(event->key == InputKeyRight) {
dolphin_deed(dolphin, DolphinDeedIButtonRead);
} else if(event->key == InputKeyOk) {
dolphin_save(dolphin);
} else {
return false;
}
return true;
}
static void lock_menu_callback(void* context, uint8_t index) {
Dolphin* dolphin = context;
switch(index) {
case 0:
dolphin->locked = true;
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
view_port_enabled_set(dolphin->lock_viewport, true);
break;
default:
break;
}
}
static void lock_icon_callback(Canvas* canvas, void* context) {
furi_assert(context);
Dolphin* dolphin = context;
canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
}
bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
Dolphin* dolphin = context;
if(event->type != InputTypeShort) return false;
if(event->key == InputKeyUp) {
with_view_model(
dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
if(model->idx <= 0)
model->idx = 0;
else
--model->idx;
return true;
});
} else if(event->key == InputKeyDown) {
with_view_model(
dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
if(model->idx >= 2)
model->idx = 2;
else
++model->idx;
return true;
});
} else if(event->key == InputKeyOk) {
with_view_model(
dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
lock_menu_callback(context, model->idx);
return true;
});
} else if(event->key == InputKeyBack) {
with_view_model(
dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
model->idx = 0;
return true;
});
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
if(random() % 100 > 50)
dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
}
return true;
}
Dolphin* dolphin_alloc() {
Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
// Message queue
dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
furi_check(dolphin->event_queue);
// State
dolphin->state = dolphin_state_alloc();
// Menu
dolphin->menu_vm = furi_record_open("menu");
// Scene thread
dolphin->scene_thread = furi_thread_alloc();
// GUI
dolphin->gui = furi_record_open("gui");
// Dispatcher
dolphin->idle_view_dispatcher = view_dispatcher_alloc();
// First start View
dolphin->idle_view_first_start = view_alloc();
view_allocate_model(
dolphin->idle_view_first_start, ViewModelTypeLockFree, sizeof(DolphinViewFirstStartModel));
view_set_context(dolphin->idle_view_first_start, dolphin);
view_set_draw_callback(dolphin->idle_view_first_start, dolphin_view_first_start_draw);
view_set_input_callback(dolphin->idle_view_first_start, dolphin_view_first_start_input);
view_dispatcher_add_view(
dolphin->idle_view_dispatcher, DolphinViewFirstStart, dolphin->idle_view_first_start);
// Main Idle View
dolphin->idle_view_main = view_alloc();
view_set_context(dolphin->idle_view_main, dolphin);
view_allocate_model(
dolphin->idle_view_main, ViewModelTypeLockFree, sizeof(DolphinViewIdleUpModel));
view_set_draw_callback(dolphin->idle_view_main, dolphin_view_idle_main_draw);
view_set_input_callback(dolphin->idle_view_main, dolphin_view_idle_main_input);
view_dispatcher_add_view(
dolphin->idle_view_dispatcher, DolphinViewIdleMain, dolphin->idle_view_main);
// Stats Idle View
dolphin->idle_view_up = view_alloc();
view_set_context(dolphin->idle_view_up, dolphin);
view_allocate_model(
dolphin->idle_view_up, ViewModelTypeLockFree, sizeof(DolphinViewMainModel));
view_set_draw_callback(dolphin->idle_view_up, dolphin_view_idle_up_draw);
view_set_input_callback(dolphin->idle_view_up, dolphin_view_idle_up_input);
view_set_previous_callback(dolphin->idle_view_up, dolphin_view_idle_back);
view_dispatcher_add_view(
dolphin->idle_view_dispatcher, DolphinViewIdleUp, dolphin->idle_view_up);
// Lock Menu View
dolphin->view_lockmenu = view_alloc();
view_set_context(dolphin->view_lockmenu, dolphin);
view_allocate_model(
dolphin->view_lockmenu, ViewModelTypeLockFree, sizeof(DolphinViewMenuModel));
view_set_draw_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_draw);
view_set_input_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_input);
view_set_previous_callback(dolphin->view_lockmenu, dolphin_view_idle_back);
view_dispatcher_add_view(
dolphin->idle_view_dispatcher, DolphinViewLockMenu, dolphin->view_lockmenu);
// Down Idle View
dolphin->idle_view_down = view_alloc();
view_set_draw_callback(dolphin->idle_view_down, dolphin_view_idle_down_draw);
view_set_previous_callback(dolphin->idle_view_down, dolphin_view_idle_back);
view_dispatcher_add_view(
dolphin->idle_view_dispatcher, DolphinViewIdleDown, dolphin->idle_view_down);
// HW Mismatch
dolphin->view_hw_mismatch = view_alloc();
view_set_draw_callback(dolphin->view_hw_mismatch, dolphin_view_hw_mismatch_draw);
view_set_previous_callback(dolphin->view_hw_mismatch, dolphin_view_idle_back);
view_dispatcher_add_view(
dolphin->idle_view_dispatcher, DolphinViewHwMismatch, dolphin->view_hw_mismatch);
// Lock icon
dolphin->lock_icon = assets_icons_get(I_Lock_8x8);
dolphin->lock_viewport = view_port_alloc();
view_port_set_width(dolphin->lock_viewport, icon_get_width(dolphin->lock_icon));
view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
view_port_enabled_set(dolphin->lock_viewport, false);
// Main screen animation
dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
view_dispatcher_attach_to_gui(
dolphin->idle_view_dispatcher, dolphin->gui, ViewDispatcherTypeWindow);
gui_add_view_port(dolphin->gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
return dolphin;
}
void dolphin_free(Dolphin* dolphin) {
furi_assert(dolphin);
gui_remove_view_port(dolphin->gui, dolphin->lock_viewport);
view_port_free(dolphin->lock_viewport);
icon_free(dolphin->lock_icon);
view_dispatcher_free(dolphin->idle_view_dispatcher);
furi_record_close("gui");
dolphin->gui = NULL;
furi_thread_free(dolphin->scene_thread);
furi_record_close("menu");
dolphin->menu_vm = NULL;
dolphin_state_free(dolphin->state);
osMessageQueueDelete(dolphin->event_queue);
free(dolphin);
}
void dolphin_save(Dolphin* dolphin) {
furi_assert(dolphin);
DolphinEvent event;
event.type = DolphinEventTypeSave;
furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
}
void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
furi_assert(dolphin);
DolphinEvent event;
event.type = DolphinEventTypeDeed;
event.deed = deed;
furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
}
int32_t dolphin_task() {
Dolphin* dolphin = dolphin_alloc();
if(dolphin_state_load(dolphin->state)) {
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
} else {
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewFirstStart);
}
with_view_model(
dolphin->idle_view_up, (DolphinViewIdleUpModel * model) {
model->icounter = dolphin_state_get_icounter(dolphin->state);
model->butthurt = dolphin_state_get_butthurt(dolphin->state);
return true;
});
furi_record_create("dolphin", dolphin);
if(!api_hal_version_do_i_belong_here()) {
view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewHwMismatch);
}
DolphinEvent event;
while(1) {
furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK);
if(event.type == DolphinEventTypeDeed) {
dolphin_state_on_deed(dolphin->state, event.deed);
with_view_model(
dolphin->idle_view_up, (DolphinViewIdleUpModel * model) {
model->icounter = dolphin_state_get_icounter(dolphin->state);
model->butthurt = dolphin_state_get_butthurt(dolphin->state);
return true;
});
} else if(event.type == DolphinEventTypeSave) {
dolphin_state_save(dolphin->state);
}
}
dolphin_free(dolphin);
return 0;
}