21ac37a6f6
* [Fl-2152] New PIN Lock, part 1 * Fix errors & leaks, renaming * Add support to f6 * Fix error, remove duplicate code * Fix drawing corners of Lock Popup * FuriHal: insomnia if usb connected * Applications: cleanup timers use Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
68 lines
2.3 KiB
C
68 lines
2.3 KiB
C
#include <gui/scene_manager.h>
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#include <furi_hal.h>
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#include "desktop_scene.h"
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#include "../desktop_i.h"
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#define HW_MISMATCH_BACK_EVENT (0UL)
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void desktop_scene_hw_mismatch_callback(void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, HW_MISMATCH_BACK_EVENT);
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}
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void desktop_scene_hw_mismatch_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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furi_assert(desktop);
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Popup* popup = desktop->hw_mismatch_popup;
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char* text_buffer = furi_alloc(256);
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneHwMismatch, (uint32_t)text_buffer);
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snprintf(
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text_buffer,
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256,
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"HW target: %d\nFW target: %d",
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furi_hal_version_get_hw_target(),
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version_get_target(NULL));
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popup_set_context(popup, desktop);
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popup_set_header(
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popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
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popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
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popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
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}
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bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case HW_MISMATCH_BACK_EVENT:
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scene_manager_previous_scene(desktop->scene_manager);
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_hw_mismatch_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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furi_assert(desktop);
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Popup* popup = desktop->hw_mismatch_popup;
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_callback(popup, NULL);
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popup_set_context(popup, NULL);
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char* text_buffer =
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(char*)scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneHwMismatch);
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free(text_buffer);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneHwMismatch, 0);
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}
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