5eba573f43
* app_loader: release console after cli start app cmd * furi: add thread state getter * app_loader: check thread started before launch with cli * app_loader: remove view port from app loader * blink: rework blink plugin to manage view and free resources * vibro: rework vibro plugin to manage view and free resources * music_player: rework app to manage exit and free resources * input_dump: rework app to manage exit and free resources * coreglitch_demo: add app exit and free resources * floopper-bloopper: update submodule * app-loader: remove applications context * rules.mk: add submodule sync * gui-test: add exit from application * applications: exit on back short instead of press event
128 lines
3.4 KiB
C
128 lines
3.4 KiB
C
#include "thread.h"
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#include "memmgr.h"
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#include "check.h"
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#include <m-string.h>
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struct FuriThread {
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FuriThreadState state;
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int32_t ret;
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FuriThreadCallback callback;
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void* context;
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FuriThreadStateCallback state_callback;
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void* state_context;
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osThreadAttr_t attr;
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osThreadId_t id;
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};
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void furi_thread_set_state(FuriThread* thread, FuriThreadState state) {
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furi_assert(thread);
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thread->state = state;
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if(thread->state_callback) {
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thread->state_callback(state, thread->state_context);
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}
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}
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void furi_thread_body(void* context) {
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furi_assert(context);
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FuriThread* thread = context;
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furi_assert(thread->state == FuriThreadStateStarting);
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furi_thread_set_state(thread, FuriThreadStateRunning);
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thread->ret = thread->callback(thread->context);
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furi_assert(thread->state == FuriThreadStateRunning);
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furi_thread_set_state(thread, FuriThreadStateStopped);
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osThreadExit();
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}
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FuriThread* furi_thread_alloc() {
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FuriThread* thread = furi_alloc(sizeof(FuriThread));
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return thread;
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}
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void furi_thread_free(FuriThread* thread) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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if(thread->attr.name) free((void*)thread->attr.name);
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free(thread);
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}
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void furi_thread_set_name(FuriThread* thread, const char* name) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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if(thread->attr.name) free((void*)thread->attr.name);
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thread->attr.name = strdup(name);
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}
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void furi_thread_set_stack_size(FuriThread* thread, size_t stack_size) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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thread->attr.stack_size = stack_size;
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}
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void furi_thread_set_callback(FuriThread* thread, FuriThreadCallback callback) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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thread->callback = callback;
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}
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void furi_thread_set_context(FuriThread* thread, void* context) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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thread->context = context;
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}
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void furi_thread_set_state_callback(FuriThread* thread, FuriThreadStateCallback callback) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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thread->state_callback = callback;
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}
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void furi_thread_set_state_context(FuriThread* thread, void* context) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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thread->state_context = context;
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}
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FuriThreadState furi_thread_get_state(FuriThread* thread) {
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furi_assert(thread);
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return thread->state;
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}
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bool furi_thread_start(FuriThread* thread) {
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furi_assert(thread);
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furi_assert(thread->callback);
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furi_assert(thread->state == FuriThreadStateStopped);
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furi_thread_set_state(thread, FuriThreadStateStarting);
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thread->id = osThreadNew(furi_thread_body, thread, &thread->attr);
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if(thread->id) {
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return true;
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} else {
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furi_assert(thread->state == FuriThreadStateStarting);
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furi_thread_set_state(thread, FuriThreadStateStopped);
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return false;
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}
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}
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osStatus_t furi_thread_terminate(FuriThread* thread) {
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furi_assert(thread);
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osStatus_t ret = osThreadTerminate(thread->id);
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if(ret == osOK) {
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furi_thread_set_state(thread, FuriThreadStateStopped);
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}
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return ret;
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}
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osStatus_t furi_thread_join(FuriThread* thread) {
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furi_assert(thread);
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return osThreadJoin(thread->id);
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}
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