fae8d8f23c
* Gui: code input module * Gui: fix size to fit frame * Desktop: PIN config and lock option * Gui: code input: cleanup, offset input fields if no header present * Desktop: move code unlock to desktop_locked scene * Desktop: fix unlock with back key * Desktop: bump settings version * Desktop: correct scene usage. Co-authored-by: あく <alleteam@gmail.com>
58 lines
1.7 KiB
C
Executable File
58 lines
1.7 KiB
C
Executable File
#include "../desktop_settings_app.h"
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#include "applications.h"
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enum DesktopSettingsStartSubmenuIndex {
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DesktopSettingsStartSubmenuIndexFavorite,
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DesktopSettingsStartSubmenuIndexPinSetup,
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};
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static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void desktop_settings_scene_start_on_enter(void* context) {
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DesktopSettingsApp* app = context;
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Submenu* submenu = app->submenu;
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submenu_add_item(
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submenu,
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"Favorite App",
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DesktopSettingsStartSubmenuIndexFavorite,
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desktop_settings_scene_start_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"PIN Setup",
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DesktopSettingsStartSubmenuIndexPinSetup,
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desktop_settings_scene_start_submenu_callback,
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app);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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DesktopSettingsApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopSettingsStartSubmenuIndexFavorite:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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consumed = true;
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break;
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case DesktopSettingsStartSubmenuIndexPinSetup:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeMenu);
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_settings_scene_start_on_exit(void* context) {
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DesktopSettingsApp* app = context;
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submenu_clean(app->submenu);
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}
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