8116bfcbab
* Assets: move assets compilation to separate Makefile. Move all scripts to scripts folder. Add scripts ReadMe. Add precompiled assets. * Split assets.py into separate entities. Option bytes for FL-1289 and checker/setter. * Cli: explicitly initialize variable befor use in api_hal_vcp_rx_with_timeout * Rename ob_check script to ob.
28 lines
725 B
Markdown
28 lines
725 B
Markdown
# Requirements
|
|
|
|
- Python3
|
|
- ImageMagic
|
|
- Make
|
|
|
|
# Compiling
|
|
|
|
make all
|
|
|
|
# Asset naming rules
|
|
|
|
## Images and Animations
|
|
|
|
`NAME_VARIANT_SIZE`
|
|
|
|
- `NAME` - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
|
|
- `VARIANT` - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
|
|
- `SIZE` - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
|
|
|
|
Image names will be automatically prefixed with `I_`, animation names with `A_`.
|
|
Icons and Animations will be gathered into `icon.h` and `icon.c`.
|
|
|
|
# Important notes
|
|
|
|
Don't include assets that you are not using, compiller is not going to strip unusued assets.
|
|
|