d1f523687e
* dolphin scene draft wip * gui/elements multiline framed text added * zoom poc * item callbacks * engine tweaks * move scenes out of services * improve dolphin gfx selection * glitch hints * dialogue typewriter effect * app loading from scenes app, small action changes, passport app(WIP) * removed passport from main dolphin app, added statusbar * small elements position fixes * fix thread alloc, dolphin and dolphin_scene free functions, other minor issues * sleep emote improvements * Dolpin: fix memory leaks, variable namings and etc Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
257 lines
6.6 KiB
C
257 lines
6.6 KiB
C
#include "canvas_i.h"
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#include "icon_i.h"
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#include <furi.h>
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#include <api-hal.h>
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uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
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uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
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Canvas* canvas_init() {
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Canvas* canvas = furi_alloc(sizeof(Canvas));
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api_hal_power_insomnia_enter();
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u8g2_Setup_st7565_erc12864_alt_f(
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&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
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// send init sequence to the display, display is in sleep mode after this
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u8g2_InitDisplay(&canvas->fb);
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u8g2_SetContrast(&canvas->fb, 36);
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// wake up display
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u8g2_SetPowerSave(&canvas->fb, 0);
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u8g2_SendBuffer(&canvas->fb);
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api_hal_power_insomnia_exit();
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return canvas;
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}
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void canvas_free(Canvas* canvas) {
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furi_assert(canvas);
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free(canvas);
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}
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void canvas_reset(Canvas* canvas) {
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furi_assert(canvas);
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontSecondary);
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}
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void canvas_commit(Canvas* canvas) {
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furi_assert(canvas);
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u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
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u8g2_SendBuffer(&canvas->fb);
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}
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uint8_t* canvas_get_buffer(Canvas* canvas) {
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furi_assert(canvas);
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return u8g2_GetBufferPtr(&canvas->fb);
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}
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size_t canvas_get_buffer_size(Canvas* canvas) {
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furi_assert(canvas);
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return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
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}
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void canvas_frame_set(
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Canvas* canvas,
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uint8_t offset_x,
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uint8_t offset_y,
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uint8_t width,
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uint8_t height) {
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furi_assert(canvas);
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canvas->offset_x = offset_x;
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canvas->offset_y = offset_y;
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canvas->width = width;
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canvas->height = height;
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}
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uint8_t canvas_width(Canvas* canvas) {
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furi_assert(canvas);
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return canvas->width;
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}
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uint8_t canvas_height(Canvas* canvas) {
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furi_assert(canvas);
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return canvas->height;
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}
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uint8_t canvas_current_font_height(Canvas* canvas) {
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furi_assert(canvas);
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return u8g2_GetMaxCharHeight(&canvas->fb);
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}
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void canvas_clear(Canvas* canvas) {
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furi_assert(canvas);
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u8g2_ClearBuffer(&canvas->fb);
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}
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void canvas_set_color(Canvas* canvas, Color color) {
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furi_assert(canvas);
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u8g2_SetDrawColor(&canvas->fb, color);
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}
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void canvas_invert_color(Canvas* canvas) {
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canvas->fb.draw_color = !canvas->fb.draw_color;
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}
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void canvas_set_font(Canvas* canvas, Font font) {
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furi_assert(canvas);
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u8g2_SetFontMode(&canvas->fb, 1);
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if(font == FontPrimary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
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} else if(font == FontSecondary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
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} else if(font == FontGlyph) {
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u8g2_SetFont(&canvas->fb, u8g2_font_unifont_t_symbols);
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} else if(font == FontKeyboard) {
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u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mf);
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} else {
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furi_check(0);
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}
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}
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void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
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furi_assert(canvas);
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if(!str) return;
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawStr(&canvas->fb, x, y, str);
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}
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void canvas_draw_str_aligned(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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const char* str) {
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furi_assert(canvas);
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if(!str) return;
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x += canvas->offset_x;
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y += canvas->offset_y;
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switch(horizontal) {
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case AlignLeft:
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break;
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case AlignRight:
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x -= u8g2_GetStrWidth(&canvas->fb, str);
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break;
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case AlignCenter:
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x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
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break;
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default:
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furi_check(0);
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break;
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}
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switch(vertical) {
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case AlignTop:
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y += u8g2_GetAscent(&canvas->fb);
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break;
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case AlignBottom:
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break;
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case AlignCenter:
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y += (u8g2_GetAscent(&canvas->fb) / 2);
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break;
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default:
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furi_check(0);
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break;
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}
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u8g2_DrawStr(&canvas->fb, x, y, str);
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}
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uint16_t canvas_string_width(Canvas* canvas, const char* str) {
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furi_assert(canvas);
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if(!str) return 0;
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return u8g2_GetStrWidth(&canvas->fb, str);
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}
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void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon) {
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furi_assert(canvas);
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if(!icon) return;
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawXBM(
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&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
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}
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void canvas_draw_icon_name(Canvas* canvas, uint8_t x, uint8_t y, IconName name) {
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furi_assert(canvas);
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const IconData* data = assets_icons_get_data(name);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawXBM(&canvas->fb, x, y, data->width, data->height, data->frames[0]);
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}
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void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawPixel(&canvas->fb, x, y);
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}
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void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawBox(&canvas->fb, x, y, width, height);
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}
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void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawFrame(&canvas->fb, x, y, width, height);
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}
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void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
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furi_assert(canvas);
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x1 += canvas->offset_x;
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y1 += canvas->offset_y;
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x2 += canvas->offset_x;
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y2 += canvas->offset_y;
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u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
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}
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void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
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}
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void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
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}
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void canvas_draw_xbm(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t w,
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uint8_t h,
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const uint8_t* bitmap) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
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}
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void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawGlyph(&canvas->fb, x, y, ch);
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}
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void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
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u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
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}
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