merge with dev

This commit is contained in:
Desmis
2018-01-15 11:22:49 +01:00
6 changed files with 224 additions and 331 deletions

View File

@@ -446,6 +446,11 @@ menuitem {
min-height: 10px;
}
/* FlowBoxChild */
flowboxchild:selected {
background-color: inherit;
}
#HistogramPanel {
margin: 0;
padding: 0;

View File

@@ -3543,15 +3543,15 @@ void ImProcFunctions::rgbProc(Imagefloat* working, LabImage* lab, PipetteBuffer
}
*/
float RedLow = (100.f + float (params->colorToning.redlow)) / 100.f; //printf("Rel=%f\n",RedLow);
float GreenLow = (100.f + float (params->colorToning.greenlow)) / 100.f; //printf("Gre=%f\n",GreenLow);
float BlueLow = (100.f + float (params->colorToning.bluelow)) / 100.f; //printf("Blu=%f\n",BlueLow);
float RedMed = (100.f + float (params->colorToning.redmed)) / 100.f;
float GreenMed = (100.f + float (params->colorToning.greenmed)) / 100.f;
float BlueMed = (100.f + float (params->colorToning.bluemed)) / 100.f;
float RedHigh = (100.f + float (params->colorToning.redhigh)) / 100.f; //printf("RedH=%f\n",RedHigh);
float GreenHigh = (100.f + float (params->colorToning.greenhigh)) / 100.f;
float BlueHigh = (100.f + float (params->colorToning.bluehigh)) / 100.f;
float RedLow = params->colorToning.redlow / 100.f;
float GreenLow = params->colorToning.greenlow / 100.f;
float BlueLow = params->colorToning.bluelow / 100.f;
float RedMed = params->colorToning.redmed / 100.f;
float GreenMed = params->colorToning.greenmed / 100.f;
float BlueMed = params->colorToning.bluemed / 100.f;
float RedHigh = params->colorToning.redhigh / 100.f;
float GreenHigh = params->colorToning.greenhigh / 100.f;
float BlueHigh = params->colorToning.bluehigh / 100.f;
float SatLow = float (params->colorToning.shadowsColSat.getBottom()) / 100.f;
float SatHigh = float (params->colorToning.hlColSat.getBottom()) / 100.f;
@@ -4047,8 +4047,8 @@ void ImProcFunctions::rgbProc(Imagefloat* working, LabImage* lab, PipetteBuffer
float rl, gl, bl;
float xh, yh, zh;
float xl, yl, zl;
const float iplow = (float)ctColorCurve.low;
const float iphigh = (float)ctColorCurve.high;
const float iplow = ctColorCurve.low;
const float iphigh = ctColorCurve.high;
//2 colours
ctColorCurve.getVal(iphigh, xh, yh, zh);
ctColorCurve.getVal(iplow, xl, yl, zl);
@@ -4064,70 +4064,42 @@ void ImProcFunctions::rgbProc(Imagefloat* working, LabImage* lab, PipetteBuffer
const float krh = rh / (rh + gh + bh);
const float kgh = gh / (rh + gh + bh);
const float kbh = bh / (rh + gh + bh);
strProtect = pow_F(strProtect, 0.4f);
constexpr int mode = 0;
for (int i = istart, ti = 0; i < tH; i++, ti++) {
for (int j = jstart, tj = 0; j < tW; j++, tj++) {
int mode = 0;
toning2col(rtemp[ti * TS + tj], gtemp[ti * TS + tj], btemp[ti * TS + tj], rtemp[ti * TS + tj], gtemp[ti * TS + tj], btemp[ti * TS + tj], iplow, iphigh, krl, kgl, kbl, krh, kgh, kbh, SatLow, SatHigh, balanS, balanH, reducac, mode, preser, strProtect);
}
}
}
// color toning with colour
// colour toning with colour
else if (params->colorToning.method == "Splitco") {
/*
#if 1
for (int i=istart,ti=0; i<tH; i++,ti++) {
for (int j=jstart,tj=0; j<tW; j++,tj++) {
float r = rtemp[ti*TS+tj];
float g = gtemp[ti*TS+tj];
float b = btemp[ti*TS+tj];
float ro,go,bo;
labtoning (r, g, b, ro, go, bo, 1, 0, 1, satLimit, satLimitOpacity, ctColorCurve, ctOpacityCurve, clToningcurve, cl2Toningcurve, 0.f, 1.f, wp, wip);
rtemp[ti*TS+tj] = CLIP(ro);//I used CLIP because there is a little bug in gamutLchonly that return 65536.ii intead of 65535 ==> crash
gtemp[ti*TS+tj] = CLIP(go);
btemp[ti*TS+tj] = CLIP(bo);
}
}
#else
*/
float reducac = 0.3f;
int preser = 0;
//bool execbal = params->colorToning.method=="Splitbal";
if (params->colorToning.lumamode) {
preser = 1;
}
constexpr float reducac = 0.3f;
constexpr int mode = 0;
strProtect = pow_F(strProtect, 0.4f);
for (int i = istart, ti = 0; i < tH; i++, ti++) {
for (int j = jstart, tj = 0; j < tW; j++, tj++) {
float r = rtemp[ti * TS + tj];
float g = gtemp[ti * TS + tj];
float b = btemp[ti * TS + tj];
float lumbefore = 0.299f * r + 0.587f * g + 0.114f * b;
const float r = rtemp[ti * TS + tj];
const float g = gtemp[ti * TS + tj];
const float b = btemp[ti * TS + tj];
float ro, go, bo;
int mode = 0;
toningsmh(r, g, b, ro, go, bo, RedLow, GreenLow, BlueLow, RedMed, GreenMed, BlueMed, RedHigh, GreenHigh, BlueHigh, reducac, mode, strProtect);
float lumafter = 0.299f * ro + 0.587f * go + 0.114f * bo;
float preserv = 1.f;
if (preser == 1) {
preserv = lumbefore / lumafter;
if (params->colorToning.lumamode) {
const float lumbefore = 0.299f * r + 0.587f * g + 0.114f * b;
const float lumafter = 0.299f * ro + 0.587f * go + 0.114f * bo;
const float preserv = lumbefore / lumafter;
ro *= preserv;
go *= preserv;
bo *= preserv;
}
ro *= preserv;
go *= preserv;
bo *= preserv;
ro = CLIP(ro);
go = CLIP(go);
bo = CLIP(bo);
rtemp[ti * TS + tj] = ro;
gtemp[ti * TS + tj] = go;
btemp[ti * TS + tj] = bo;
rtemp[ti * TS + tj] = CLIP(ro);
gtemp[ti * TS + tj] = CLIP(go);
btemp[ti * TS + tj] = CLIP(bo);
}
}
//#endif
}
//colortoning with shift color XYZ or Lch
@@ -4708,69 +4680,41 @@ void ImProcFunctions::rgbProc(Imagefloat* working, LabImage* lab, PipetteBuffer
}
}
//colortoning with black and white
//colour toning with black and white
if (hasColorToning) {
if (params->colorToning.method == "Splitco") {
/*
#if 1
for (int i=istart,ti=0; i<tH; i++,ti++) {
for (int j=jstart,tj=0; j<tW; j++,tj++) {
float r = rtemp[ti*TS+tj];
float g = gtemp[ti*TS+tj];
float b = btemp[ti*TS+tj];
float ro,go,bo;
labtoning (r, g, b, ro, go, bo, 1, 0, 1, satLimit, satLimitOpacity, ctColorCurve, ctOpacityCurve, clToningcurve, cl2Toningcurve, 0.f, 1.f, wp, wip);
rtemp[ti*TS+tj] = CLIP(ro);//I used CLIP because there is a little bug in gamutLchonly that return 65536.ii intead of 65535 ==> crash
gtemp[ti*TS+tj] = CLIP(go);
btemp[ti*TS+tj] = CLIP(bo);
}
}
#else
*/
int preser = 0;
if (params->colorToning.lumamode) {
preser = 1;
}
float reducac = 0.3f;
constexpr float reducac = 0.5f;
constexpr int mode = 1;
#ifdef _OPENMP
#pragma omp parallel for schedule(dynamic, 5)
#endif
for (int i = 0; i < tH; i++) {
for (int j = 0; j < tW; j++) {
float r = tmpImage->r(i, j);
float g = tmpImage->g(i, j);
float b = tmpImage->b(i, j);
const float r = tmpImage->r (i, j);
const float g = tmpImage->g (i, j);
const float b = tmpImage->b (i, j);
float lumbefore = 0.299f * r + 0.587f * g + 0.114f * b;
const float lumbefore = 0.299f * r + 0.587f * g + 0.114f * b;
if (lumbefore < 65000.f && lumbefore > 500.f) { //reduct artifacts for highlights an extrem shadows
if (lumbefore < 65000.f && lumbefore > 500.f) { //reduce artefacts for highlights and extreme shadows
float ro, go, bo;
int mode = 1;
toningsmh(r, g, b, ro, go, bo, RedLow, GreenLow, BlueLow, RedMed, GreenMed, BlueMed, RedHigh, GreenHigh, BlueHigh, reducac, mode, strProtect);
float lumafter = 0.299f * ro + 0.587f * go + 0.114f * bo;
float preserv = 1.f;
if (preser == 1) {
preserv = lumbefore / lumafter;
if (params->colorToning.lumamode) {
const float lumafter = 0.299f * ro + 0.587f * go + 0.114f * bo;
const float preserv = lumbefore / lumafter;
ro *= preserv;
go *= preserv;
bo *= preserv;
}
ro *= preserv;
go *= preserv;
bo *= preserv;
ro = CLIP(ro);
go = CLIP(go);
bo = CLIP(bo);
tmpImage->r(i, j) = ro;
tmpImage->g(i, j) = go;
tmpImage->b(i, j) = bo;
tmpImage->r(i, j) = CLIP(ro);
tmpImage->g(i, j) = CLIP(go);
tmpImage->b(i, j) = CLIP(bo);
}
}
}
//#endif
}
else if (params->colorToning.method == "Splitlr") {
@@ -4807,14 +4751,14 @@ void ImProcFunctions::rgbProc(Imagefloat* working, LabImage* lab, PipetteBuffer
const float krh = rh / (rh + gh + bh);
const float kgh = gh / (rh + gh + bh);
const float kbh = bh / (rh + gh + bh);
strProtect = pow_F(strProtect, 0.4f);
constexpr int mode = 1;
#ifdef _OPENMP
#pragma omp parallel for schedule(dynamic, 5)
#endif
for (int i = 0; i < tH; i++) {
for (int j = 0; j < tW; j++) {
int mode = 1;
toning2col(tmpImage->r(i, j), tmpImage->g(i, j), tmpImage->b(i, j), tmpImage->r(i, j), tmpImage->g(i, j), tmpImage->b(i, j), iplow, iphigh, krl, kgl, kbl, krh, kgh, kbh, SatLow, SatHigh, balanS, balanH, reducac, mode, preser, strProtect);
}
}
@@ -5063,90 +5007,61 @@ void ImProcFunctions::secondeg_begin(float reducac, float vend, float &aam, floa
* @param ro red output values [0..65535]
* @param go green output values [0..65535]
* @param bo blue output values [0..65535]
* @param RedLow [0..1] value after transformations of sliders [-100..100] for shadows
* @param GreenLow [0..1] value after transformations of sliders [-100..100] for shadows
* @param BlueLow [0..1] value after transformations of sliders [-100..100] for shadows
* @param RedMed [0..1] value after transformations of sliders [-100..100] for midtones
* @param GreenMed [0..1] value after transformations of sliders [-100..100] for midtones
* @param BlueMed [0..1] value after transformations of sliders [-100..100] for midtones
* @param RedHigh [0..1] value after transformations of sliders [-100..100] for highlights
* @param GreenHigh [0..1] value after transformations of sliders [-100..100] for highlights
* @param BlueHigh [0..1] value after transformations of sliders [-100..100] for highlights
* @param RedLow [-1..1] value after transformations of sliders [-100..100] for shadows
* @param GreenLow [-1..1] value after transformations of sliders [-100..100] for shadows
* @param BlueLow [-1..1] value after transformations of sliders [-100..100] for shadows
* @param RedMed [-1..1] value after transformations of sliders [-100..100] for midtones
* @param GreenMed [-1..1] value after transformations of sliders [-100..100] for midtones
* @param BlueMed [-1..1] value after transformations of sliders [-100..100] for midtones
* @param RedHigh [-1..1] value after transformations of sliders [-100..100] for highlights
* @param GreenHigh [-1..1] value after transformations of sliders [-100..100] for highlights
* @param BlueHigh [-1..1] value after transformations of sliders [-100..100] for highlights
* @param reducac value of the reduction in the middle of the range for second degree increse or decrease action
* @param mode ?
* @param preser whether to preserve luminance (if 1) or not
* @param mode 0 = colour, 1 = Black and White
* @param strProtect ?
**/
void ImProcFunctions::toningsmh(float r, float g, float b, float &ro, float &go, float &bo, float RedLow, float GreenLow, float BlueLow, float RedMed, float GreenMed, float BlueMed, float RedHigh, float GreenHigh, float BlueHigh, float reducac, int mode, float strProtect)
{
float bmu = mode == 1 ? 0.5f : 0.4f;
float RedL = 1.f + (RedLow - 1.f) * 0.4f;
float GreenL = 1.f + (GreenLow - 1.f) * 0.4f;
float BlueL = 1.f + (BlueLow - 1.f) * bmu;
float h, s, v;
Color::rgb2hsv(r, g, b, h, s, v);
float ksat = 1.f;
float ksatlow = 1.f;
// float s_0=0.55f;
// float s_1=0.85f;
/*
if(mode==0) {//color
if(s < s_0) ksat=SQR((1.f/s_0)*s);
if(s > s_1) ksat=SQR((1.f/(s_1-1.f))*s - (1.f/(s_1-1.f)));
}
*/
const float v = max(r, g, b) / 65535.f;
float kl = 1.f;
float rlo = 1.f; //0.4 0.5
float rlm = 1.5f; //1.1
float rlh = 2.2f; //1.1
float rlob = bmu; //for BW old mode
float rlo; //0.4 0.5
float rlm; //1.1
float rlh; //1.1
float rlob; //for BW old mode
if (mode == 0) { //color
rlo *= pow_F(strProtect, 0.4f); //0.5 ==> 0.75
rlh *= pow_F(strProtect, 0.4f);
rlm *= pow_F(strProtect, 0.4f);
if (mode == 0) { //colour
rlo = rlob = strProtect; //0.5 ==> 0.75
rlh = 2.2f * strProtect;
rlm = 1.5f * strProtect;
constexpr float v0 = 0.15f;
//second degree
if (v > v0) {
float aa, bb, cc;
secondeg_end (reducac, v0, aa, bb, cc);
kl = aa * v * v + bb * v + cc; //verified ==> exact
} else {
float aab, bbb;
secondeg_begin (0.7f, v0, aab, bbb);
kl = aab * v * v + bbb * v;
}
} else { //bw coefficient to preserve same results as before for satlimtopacity = 0.5 (default)
rlo = strProtect * 0.8f; //0.4
rlob = strProtect; //0.5
rlm = strProtect * 2.2f; //1.1
rlh = strProtect * 2.4f; //1.2
}
if (mode == 0) {
rlob = rlo;
}
//fixed value of reducac=0.3
//secondeg_end (reducac, v0, aa, bb, cc);
if (mode == 1) {
reducac = 0.5f; //black and white mode
if (v > 0.15f) {
kl = (-1.f / 0.85f) * v + (1.f) / 0.85f; //Low light ==> decrease action after v=0.15
}
} else { //color
float v0 = 0.15f;
//second degree
float aa, bb, cc;
secondeg_end(reducac, v0, aa, bb, cc);
float aab, bbb;
secondeg_begin(0.7f, v0, aab, bbb);
if (v > v0) {
kl = aa * v * v + bb * v + cc; //verified ==> exact
} else if (mode == 0) {
kl = aab * v * v + bbb * v; //ksatlow=ksat;
kl = (-1.f / 0.85f) * v + 1.f / 0.85f; //Low light ==> decrease action after v=0.15
}
}
if (RedLow != 1.f) {
RedL = 1.f + (RedLow - 1.f) * kl * ksat * rlo; //0.4
if (RedLow >= 1.f) {
g -= 20000.f * (RedL - 1.f) * ksatlow;
b -= 20000.f * (RedL - 1.f) * ksatlow;
{
const float corr = 20000.f * RedLow * kl * rlo;
if (RedLow > 0.f) {
g -= corr;
b -= corr;
} else {
r += 20000.f * (RedL - 1.f) * ksatlow;
r += corr;
}
r = CLIP(r);
@@ -5154,14 +5069,13 @@ void ImProcFunctions::toningsmh(float r, float g, float b, float &ro, float &go,
b = CLIP(b);
}
if (GreenLow != 1.f) {
GreenL = 1.f + (GreenLow - 1.f) * kl * ksat * rlo; //0.4
if (GreenLow >= 1.f) {
r -= 20000.f * (GreenL - 1.f) * ksatlow;
b -= 20000.f * (GreenL - 1.f) * ksatlow;
{
const float corr = 20000.f * GreenLow * kl * rlo;
if (GreenLow > 0.f) {
r -= corr;
b -= corr;
} else {
g += 20000.f * (GreenL - 1.f) * ksatlow;
g += corr;
}
r = CLIP(r);
@@ -5169,14 +5083,15 @@ void ImProcFunctions::toningsmh(float r, float g, float b, float &ro, float &go,
g = CLIP(g);
}
if (BlueLow != 1.f) {
BlueL = 1.f + (BlueLow - 1.f) * kl * ksat * rlob;
if (BlueLow >= 1.f) {
r -= 20000.f * (BlueL - 1.f) * ksatlow;
g -= 20000.f * (BlueL - 1.f) * ksatlow;
{
const float corr = 20000.f * BlueLow * kl * rlob;
if (BlueLow > 0.f) {
r -= corr;
g -= corr;
} else {
b += 20000.f * (BlueL - 1.f) * ksatlow;
b += corr;
}
r = CLIP(r);
@@ -5186,7 +5101,7 @@ void ImProcFunctions::toningsmh(float r, float g, float b, float &ro, float &go,
// mid tones
float km;
float v0m = 0.5f; //max action
constexpr float v0m = 0.5f; //max action
if (v < v0m) {
float aam, bbm;
@@ -5200,134 +5115,112 @@ void ImProcFunctions::toningsmh(float r, float g, float b, float &ro, float &go,
km = aamm * v * v + bbmm * v + ccmm; //verification good
}
float RedM = 1.f + (RedMed - 1.f) * rlm;
{
const float RedM = RedMed * km * rlm;
if (RedMed != 1.f) {
RedM = 1.f + (RedMed - 1.f) * km * rlm;
if (RedMed >= 1.f) {
r += 20000.f * (RedM - 1.f);
g -= 10000.f * (RedM - 1.f);
b -= 10000.f * (RedM - 1.f);
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
if (RedMed > 0.f) {
r += 20000.f * RedM;
g -= 10000.f * RedM;
b -= 10000.f * RedM;
} else {
r += 10000.f * (RedM - 1.f);
g -= 20000.f * (RedM - 1.f);
b -= 20000.f * (RedM - 1.f);
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
r += 10000.f * RedM;
g -= 20000.f * RedM;
b -= 20000.f * RedM;
}
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
}
float GreenM = 1.f + (GreenMed - 1.f) * rlm;
{
const float GreenM = GreenMed * km * rlm;
if (GreenMed != 1.f) {
GreenM = 1.f + (GreenMed - 1.f) * km * rlm;
if (GreenMed >= 1.f) {
r -= 10000.f * (GreenM - 1.f);
g += 20000.f * (GreenM - 1.f);
b -= 10000.f * (GreenM - 1.f);
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
if (GreenMed > 0.f) {
r -= 10000.f * GreenM;
g += 20000.f * GreenM;
b -= 10000.f * GreenM;
} else {
r -= 20000.f * (GreenM - 1.f);
g += 10000.f * (GreenM - 1.f);
b -= 20000.f * (GreenM - 1.f);
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
r -= 20000.f * GreenM;
g += 10000.f * GreenM;
b -= 20000.f * GreenM;
}
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
}
float BlueM = 1.f + (BlueMed - 1.f) * rlm;
{
const float BlueM = BlueMed * km * rlm;
if (BlueMed != 1.f) {
BlueM = 1.f + (BlueMed - 1.f) * km * rlm;
if (BlueMed >= 1.f) {
r -= 10000.f * (BlueM - 1.f);
g -= 10000.f * (BlueM - 1.f);
b += 20000.f * (BlueM - 1.f);
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
if (BlueMed > 0.f) {
r -= 10000.f * BlueM;
g -= 10000.f * BlueM;
b += 20000.f * BlueM;
} else {
r -= 20000.f * (BlueM - 1.f);
g -= 20000.f * (BlueM - 1.f);
b += 10000.f * (BlueM - 1.f);
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
r -= 20000.f * BlueM;
g -= 20000.f * BlueM;
b += 10000.f * BlueM;
}
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
}
//high tones
float kh;
kh = 1.f;
float v00 = 0.8f; //max action
constexpr float v00 = 0.8f; //max action
float aa0, bb0;
secondeg_begin(reducac, v00, aa0, bb0);
// float hmu=1.5f;
// if(mode==1) hmu=1.2f;//for BW old mode
if (v > v00) {
kh = (-1.f / (1.f - v00)) * v + (1.f) / (1.f - v00); //High tones
float kh;
if (v > v00) { //max action
kh = (1.f - v) / (1.f - v00); //High tones
} else {
kh = aa0 * v * v + bb0 * v; //verification = good
kh = v * (aa0 * v + bb0); //verification = good
}
float RedH = 1.f + (RedHigh - 1.f) * rlh;
float GreenH = 1.f + (GreenHigh - 1.f) * rlh;
float BlueH = 1.f + (BlueHigh - 1.f) * rlh; //1.2
{
const float corr = 20000.f * RedHigh * kh * rlh; //1.2
if (RedHigh != 1.f) {
RedH = 1.f + (RedHigh - 1.f) * kh * rlh; //1.2
if (RedHigh >= 1.f) {
r += 20000.f * (RedH - 1.f);
r = CLIP(r);
if (RedHigh > 0.f) {
r += corr;
} else {
g -= 20000.f * (RedH - 1.f);
b -= 20000.f * (RedH - 1.f);
}
g = CLIP(g);
b = CLIP(b);
}
if (GreenHigh != 1.f) {
GreenH = 1.f + (GreenHigh - 1.f) * kh * rlh; //1.2
if (GreenHigh >= 1.f) {
g += 20000.f * (GreenH - 1.f);
g = CLIP(g);
} else {
r -= 20000.f * (GreenH - 1.f);
b -= 20000.f * (GreenH - 1.f);
}
r = CLIP(r);
b = CLIP(b);
}
if (BlueHigh != 1.f) {
BlueH = 1.f + (BlueHigh - 1.f) * kh * rlh; //1.2
if (BlueHigh >= 1.f) {
b += 20000.f * (BlueH - 1.f);
b = CLIP(b);
} else {
r -= 20000.f * (BlueH - 1.f);
g -= 20000.f * (BlueH - 1.f);
g -= corr;
b -= corr;
}
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
}
{
const float corr = 20000.f * GreenHigh * kh * rlh; //1.2
if (GreenHigh > 0.f) {
g += corr;
} else {
r -= corr;
b -= corr;
}
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
}
{
const float corr = 20000.f * BlueHigh * kh * rlh; //1.2
if (BlueHigh > 0.f) {
b += corr;
} else {
r -= corr;
g -= corr;
}
r = CLIP(r);
g = CLIP(g);
b = CLIP(b);
}
ro = r;
@@ -5352,8 +5245,8 @@ void ImProcFunctions::toning2col (float r, float g, float b, float &ro, float &g
const float lumbefore = 0.299f * r + 0.587f * g + 0.114f * b;
const float v = max(r, g, b) / 65535.f;
const float rlo = pow_F (strProtect, 0.4f); //0.5 ==> 0.75 transfered value for more action
const float rlh = 2.2f * pow_F (strProtect, 0.4f);
const float rlo = strProtect; //0.5 ==> 0.75 transfered value for more action
const float rlh = 2.2f * strProtect;
//low tones
//second degree

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@@ -12,10 +12,8 @@
#include <assert.h>
#include <stdint.h>
//#include <math.h>
#include "rt_math.h"
//#include <bits/nan.h>
//#include <bits/inf.h>
#include "opthelper.h"
#define PI4_A .7853981554508209228515625
#define PI4_B .794662735614792836713604629039764404296875e-8
@@ -1005,6 +1003,10 @@ __inline float xsinf(float d) {
}
__inline float xcosf(float d) {
#ifdef __SSE2__
// faster than scalar version
return xcosf(_mm_set_ss(d))[0];
#else
int q;
float u, s;
@@ -1027,9 +1029,15 @@ __inline float xcosf(float d) {
u = mlaf(s, u * d, d);
return u;
#endif
}
__inline float2 xsincosf(float d) {
#ifdef __SSE2__
// faster than scalar version
vfloat2 res = xsincosf(_mm_set_ss(d));
return {res.x[0], res.y[0]};
#else
int q;
float u, s, t;
float2 r;
@@ -1069,6 +1077,7 @@ __inline float2 xsincosf(float d) {
if (xisinff(d)) { r.x = r.y = rtengine::RT_NAN_F; }
return r;
#endif
}
__inline float xtanf(float d) {

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@@ -12,10 +12,6 @@
#define SLEEFSSEAVX
#include <assert.h>
//#include <math.h>
//#include <bits/nan.h>
//#include <bits/inf.h>
//#include "sleefsseavx.h"
#include "rt_math.h"
#ifdef __SSE2__
#include "helpersse2.h"
@@ -30,8 +26,6 @@
#define INLINE inline
#endif
//
#define PI4_A .7853981554508209228515625
#define PI4_B .794662735614792836713604629039764404296875e-8
#define PI4_C .306161699786838294306516483068750264552437361480769e-16
@@ -41,8 +35,6 @@
#define L2L .28235290563031577122588448175013436025525412068e-12
#define R_LN2 1.442695040888963407359924681001892137426645954152985934135449406931
//
#define PI4_Af 0.78515625f
#define PI4_Bf 0.00024127960205078125f
#define PI4_Cf 6.3329935073852539062e-07f
@@ -55,8 +47,6 @@
#define INFINITYf ((float)rtengine::RT_INFINITY)
#define NANf ((float)rtengine::RT_NAN)
//
static INLINE vdouble vadd3(vdouble v0, vdouble v1, vdouble v2) {
return vadd(vadd(v0, v1), v2);
}
@@ -1323,10 +1313,8 @@ static INLINE vfloat xexpf(vfloat d) {
u = vldexpf(u, q);
u = vself(vmaskf_isminf(d), vcast_vf_f(0.0f), u);
// -104.0
u = vself(vmaskf_gt(vcast_vf_f(-104), d), vcast_vf_f(0), u);
return u;
// -104.0
return vselfnotzero(vmaskf_gt(vcast_vf_f(-104.f), d), u);
}
static INLINE vfloat xexpfNoCheck(vfloat d) { // this version does not check input values. Use it only when you know the input values are > -104.f e.g. when filling a lookup table

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@@ -1055,8 +1055,9 @@ inline int find_fast_dim (int dim)
{
// as per the FFTW docs:
//
// FFTW is generally best at handling sizes of the form 2a 3b 5c 7d 11e
// 13f, where e+f is either 0 or 1.
// FFTW is generally best at handling sizes of the form
// 2^a 3^b 5^c 7^d 11^e 13^f,
// where e+f is either 0 or 1.
//
// Here, we try to round up to the nearest dim that can be expressed in
// the above form. This is not exhaustive, but should be ok for pictures
@@ -1125,39 +1126,32 @@ void ImProcFunctions::ToneMapFattal02 (Imagefloat *rgb)
constexpr float c = 65500.f;
return rgb->r(y, x) < c && rgb->g(y, x) < c && rgb->b(y, x) < c;
};
TMatrix ws = ICCStore::getInstance()->workingSpaceMatrix (params->icm.working);
float max_Y = 0.f;
int max_x = 0, max_y = 0;
#ifdef _OPENMP
#pragma omp parallel if (multiThread)
#endif
{
float max_YThr = 0.f;
int max_xThr = 0, max_yThr = 0;
#ifdef _OPENMP
#pragma omp for schedule(dynamic,16) nowait
#endif
const auto biggerY =
[](float cur_Y, float prev_Y) -> bool
{
if (!prev_Y) {
return true;
}
float e = (cur_Y - prev_Y) / max(cur_Y, prev_Y);
return e >= 0.05;
};
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
Yr (x, y) = std::max (luminance (rgb->r (y, x), rgb->g (y, x), rgb->b (y, x), ws), min_luminance); // clip really black pixels
if (Yr(x, y) > max_YThr && unclipped(y, x)) {
max_YThr = Yr(x, y);
max_xThr = x;
max_yThr = y;
if (biggerY(Yr(x, y), max_Y) && unclipped(y, x)) {
max_Y = Yr(x, y);
max_x = x;
max_y = y;
}
}
}
#ifdef _OPENMP
#pragma omp critical
#endif
if (max_YThr > max_Y) {
max_Y = max_YThr;
max_x = max_xThr;
max_y = max_yThr;
}
}
// median filter on the deep shadows, to avoid boosting noise
// because w2 >= w and h2 >= h, we can use the L buffer as temporary buffer for Median_Denoise()

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@@ -135,7 +135,11 @@ void CoordinateAdjuster::createWidgets(const std::vector<Axis> &axis)
box->attach_next_to(*(currAdjuster->spinButton), Gtk::POS_LEFT, 1, 1);
box->attach_next_to(*(currAdjuster->label), Gtk::POS_LEFT, 1, 1);
add(*box);
Gtk::FlowBoxChild *fbChild = Gtk::manage(new Gtk::FlowBoxChild());
fbChild->set_can_focus(false);
fbChild->add(*box);
add(*fbChild);
}
}