Use denoise if qualmet=2 only if necessary

This commit is contained in:
Desmis
2017-03-28 09:31:42 +02:00
parent 7af4c5a39c
commit 0a8f9dd15b

View File

@@ -50,7 +50,8 @@
#define CLIPCHRO(x) LIM(x,0.f, 140.f)
#define CLIPRET(x) LIM(x,-99.5f, 99.5f)
namespace {
namespace
{
float calcLocalFactor (const float lox, const float loy, const float lcx, const float dx, const float lcy, const float dy, const float ach)
{
@@ -1138,16 +1139,18 @@ void ImProcFunctions::BlurNoise_Local (int call, int sp, LabImage * tmp1, const
const bool isZone0 = loy > lp.yc + lp.ly || loy < lp.yc - lp.lyT; // whole line is zone 0 => we can skip a lot of processing
if(isZone0) { // outside selection and outside transition zone => no effect, keep original values
if (isZone0) { // outside selection and outside transition zone => no effect, keep original values
for (int x = 0; x < transformed->W; x++) {
transformed->L[y][x] = original->L[y][x];
}
if (!lp.actsp) {
for (int x = 0; x < transformed->W; x++) {
transformed->a[y][x] = original->a[y][x];
transformed->b[y][x] = original->b[y][x];
}
}
continue;
}
@@ -1165,6 +1168,7 @@ void ImProcFunctions::BlurNoise_Local (int call, int sp, LabImage * tmp1, const
atan2Buffer[i] = xatan2f (original->b[y][i], original->a[y][i]);
sqrtBuffer[i] = sqrt (SQR (original->b[y][i]) + SQR (original->a[y][i])) / 327.68f;
}
#endif
@@ -1174,15 +1178,17 @@ void ImProcFunctions::BlurNoise_Local (int call, int sp, LabImage * tmp1, const
float localFactor = 1.f;
calcTransition (lox, loy, ach, lp, zone, localFactor);
if(zone == 0) { // outside selection and outside transition zone => no effect, keep original values
if (zone == 0) { // outside selection and outside transition zone => no effect, keep original values
transformed->L[y][x] = original->L[y][x];
if (!lp.actsp) {
transformed->a[y][x] = original->a[y][x];
transformed->b[y][x] = original->b[y][x];
}
continue;
}
#ifdef __SSE2__
const float rhue = atan2Buffer[x];
const float rchro = sqrtBuffer[x];
@@ -1271,6 +1277,7 @@ void ImProcFunctions::BlurNoise_Local (int call, int sp, LabImage * tmp1, const
}
}
}
int begx = lp.xc - lp.lxL;
int begy = lp.yc - lp.lyT;
@@ -1883,7 +1890,7 @@ struct local_contra {
void ImProcFunctions::Contrast_Local (int call, float ave, LabImage * bufcontorig, float ** buflightc, float moy, const float hueplus, const float huemoins, const float hueref, const float dhue, const float chromaref, float pm, struct local_contra & lco, float lumaref, float av, const struct local_params & lp, LabImage * original, LabImage * transformed, int cx, int cy)
{
BENCHFUN
BENCHFUN
// contrast - perhaps for 4 areas if need
// I tried shmap adaptaed to Lab, but no real gain and artifacts
const float localtype = lumaref; // always spot area
@@ -1948,11 +1955,12 @@ void ImProcFunctions::Contrast_Local (int call, float ave, LabImage * bufcontori
#pragma omp for schedule(dynamic,16)
#endif
for (int y = 0; y < transformed->H; y++) {
for (int y = 0; y < transformed->H; y++)
{
const int loy = cy + y;
const bool isZone0 = loy > lp.yc + lp.ly || loy < lp.yc - lp.lyT; // whole line is zone 0 => we can skip a lot of processing
if(isZone0) { // outside selection and outside transition zone => no effect, keep original values
if (isZone0) { // outside selection and outside transition zone => no effect, keep original values
continue;
}
@@ -1984,7 +1992,8 @@ void ImProcFunctions::Contrast_Local (int call, float ave, LabImage * bufcontori
float localFactor = 1.f;
calcTransition (lox, loy, ach, lp, zone, localFactor);
if(zone == 0) {
if (zone == 0) {
continue;
}
@@ -2004,6 +2013,7 @@ void ImProcFunctions::Contrast_Local (int call, float ave, LabImage * bufcontori
const int begx = lp.xc - lp.lxL;
const int begy = lp.yc - lp.lyT;
if (lp.curvact) {
cli = (buflightc[loy - begy][lox - begx]);
@@ -2033,6 +2043,7 @@ void ImProcFunctions::Contrast_Local (int call, float ave, LabImage * bufcontori
float ak = 1.f / (ck - 160.f);
float bk = -160.f * ak;
kch = ak * deltachro + bk;
if (lp.sens < 40.f ) {
kch = pow_F (kch, pa * lp.sens + pb); //increase under 40
}
@@ -2114,7 +2125,7 @@ void ImProcFunctions::Contrast_Local (int call, float ave, LabImage * bufcontori
constexpr float kcr = 10.f;
if (rchro < kcr) {
fach *= SQR(rchro) / SQR(kcr);
fach *= SQR (rchro) / SQR (kcr);
}
}
@@ -2141,6 +2152,7 @@ void ImProcFunctions::Contrast_Local (int call, float ave, LabImage * bufcontori
float factorx = localFactor;
float prov100 = original->L[y][x] / 32768.f;
float prov = prov100 * 100.f;
if (prov > localty) {
if (prov >= localty && prov < 50.f + localty / 2.f) {
float core = (lco.alsup2 * prov + lco.blsup2) ;
@@ -2537,7 +2549,7 @@ void ImProcFunctions::InverseSharp_Local (int sp, float **loctemp, const float h
void ImProcFunctions::Sharp_Local (int call, int sp, float **loctemp, const float hueplus, const float huemoins, const float hueref, const float dhue, const float chromaref, const float lumaref, const local_params & lp, LabImage * original, LabImage * transformed, int cx, int cy)
{
BENCHFUN
BENCHFUN
const float localtype = lumaref; // always spot area
const float ach = (float)lp.trans / 100.f;
float reducac;
@@ -2587,17 +2599,18 @@ void ImProcFunctions::Sharp_Local (int call, int sp, float **loctemp, const floa
const int loy = cy + y;
const bool isZone0 = loy > lp.yc + lp.ly || loy < lp.yc - lp.lyT; // whole line is zone 0 => we can skip a lot of processing
if(isZone0) { // outside selection and outside transition zone => no effect, keep original values
if (isZone0) { // outside selection and outside transition zone => no effect, keep original values
for (int x = 0; x < transformed->W; x++) {
transformed->L[y][x] = original->L[y][x];
}
continue;
}
#ifdef __SSE2__
int i = 0;
if(detectHue) {
if (detectHue) {
for (; i < transformed->W - 3; i += 4) {
vfloat av = LVFU (original->a[y][i]);
vfloat bv = LVFU (original->b[y][i]);
@@ -2615,6 +2628,7 @@ void ImProcFunctions::Sharp_Local (int call, int sp, float **loctemp, const floa
vfloat bv = LVFU (original->b[y][i]);
STVF (sqrtBuffer[i], _mm_sqrt_ps (SQRV (bv) + SQRV (av)) / c327d68v);
}
for (; i < transformed->W; i++) {
sqrtBuffer[i] = sqrt (SQR (original->b[y][i]) + SQR (original->a[y][i])) / 327.68f;
}
@@ -2627,10 +2641,12 @@ void ImProcFunctions::Sharp_Local (int call, int sp, float **loctemp, const floa
int zone = 0;
float localFactor = 1.f;
calcTransition (lox, loy, ach, lp, zone, localFactor);
if(zone == 0) { // outside selection and outside transition zone => no effect, keep original values
if (zone == 0) { // outside selection and outside transition zone => no effect, keep original values
transformed->L[y][x] = original->L[y][x];
continue;
}
#ifdef __SSE2__
float rchro = sqrtBuffer[x];
#else
@@ -2649,6 +2665,7 @@ void ImProcFunctions::Sharp_Local (int call, int sp, float **loctemp, const floa
float ak = 1.f / (ck - 160.f);
float bk = -160.f * ak;
kch = ak * deltachro + bk;
if (lp.senssha < 40.f ) {
kch = pow_F (kch, pa * lp.senssha + pb); //increase under 40
}
@@ -2667,6 +2684,7 @@ void ImProcFunctions::Sharp_Local (int call, int sp, float **loctemp, const floa
if (deltahue > rtengine::RT_PI) {
deltahue = - (deltahue - 2.f * rtengine::RT_PI);
}
//hue detection
if ((hueref + dhue) < rtengine::RT_PI && rhue < hueplus && rhue > huemoins) { //transition are good
if (rhue >= hueplus - delhu ) {
@@ -3689,12 +3707,14 @@ void ImProcFunctions::Lab_Local (int call, int sp, float** shbuffer, LabImage *
for (int y = yStart; y < yEnd ; y++) {
int loy = cy + y;
for (int x = xStart, lox = cx + x; x < xEnd; x++, lox++) {
bufgb->L[loy - begy][lox - begx] = original->L[y][x];//fill square buffer with datas
bufgb->a[loy - begy][lox - begx] = original->a[y][x];//fill square buffer with datas
bufgb->b[loy - begy][lox - begx] = original->b[y][x];//fill square buffer with datas
}
}
tmp1 = new LabImage (bfw, bfh);
#ifdef _OPENMP
#pragma omp parallel
@@ -3757,8 +3777,17 @@ void ImProcFunctions::Lab_Local (int call, int sp, float** shbuffer, LabImage *
// }
//local denoise
if (lp.noiself > 0.f || lp.noiselc > 0.f || lp.noisecf > 0.f || lp.noisecc > 0.f && call < 3 || noiscfactiv && lp.denoiena) {
StopWatch Stop1("locallab Denoise called");
//all these variables are to prevent use of denoise when non necessary
// but with qualmet = 2 (default for best quality) we must denoise chroma with little values to prevent artifacts due to variations of Hue
// but if user select volontary denoise, it is that choice the good (prioritary)
bool execdenoi = false ;
bool execcolor = (lp.chro != 0.f || lp.ligh != 0.f || lp.cont != 0.f); // only if one slider ore more is engaged
bool execbdl = (lp.mulloc[0] != 1.f || lp.mulloc[1] != 1.f || lp.mulloc[2] != 1.f || lp.mulloc[3] != 1.f || lp.mulloc[4] != 1.f) ;//only if user want cbdl
execdenoi = noiscfactiv && ((lp.colorena && execcolor) || (lp.tonemapena && lp.strengt != 0.f) || (lp.cbdlena && execbdl) || (lp.sharpena && lp.shrad > 0.42) || (lp.retiena && lp.str > 0.f));
if (((lp.noiself > 0.f || lp.noiselc > 0.f || lp.noisecf > 0.f || lp.noisecc > 0.f) && lp.denoiena) || execdenoi) {
StopWatch Stop1 ("locallab Denoise called");
if (lp.noisecf > 0.1f || lp.noisecc > 0.1f) {
noiscfactiv = false;
levred = 7;
@@ -4846,6 +4875,7 @@ void ImProcFunctions::Lab_Local (int call, int sp, float** shbuffer, LabImage *
for (int y = yStart; y < yEnd ; y++) {
int loy = cy + y;
for (int x = xStart, lox = cx + x; x < xEnd; x++, lox++) {
bufsh[loy - begy][lox - begx] = original->L[y][x];//fill square buffer with datas
}