added possibility to apply "RAW line noise filter" only in a specific direction (horizontal or vertical)
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@@ -234,7 +234,7 @@ protected:
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int interpolateBadPixelsXtrans( PixelsMap &bitmapBads );
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int findHotDeadPixels( PixelsMap &bpMap, float thresh, bool findHotPixels, bool findDeadPixels );
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void cfa_linedn (float linenoiselevel);//Emil's line denoise
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void cfa_linedn (float linenoiselevel, bool horizontal, bool vertical);//Emil's line denoise
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void green_equilibrate_global (array2D<float> &rawData);
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void green_equilibrate (float greenthresh, array2D<float> &rawData);//Emil's green equilibration
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