merge with dev
This commit is contained in:
@@ -39,6 +39,7 @@ Development contributors, in last name alphabetical order:
|
||||
Other contributors (profiles, ideas, mockups, testing, forum activity, translations, etc.), in last name alphabetical order:
|
||||
|
||||
Marcin Bajor
|
||||
Javier Bartol
|
||||
Thorsten Bartolomäus
|
||||
Patrik Brunner
|
||||
Fernando Carello
|
||||
|
@@ -352,7 +352,7 @@ void buildBlendMask(const float* const * luminance, float **blend, int W, int H,
|
||||
contrastThreshold = calcContrastThreshold(luminance, minY, minX, tilesize);
|
||||
break;
|
||||
} else {
|
||||
// in second pass we allow a variance of 4
|
||||
// in second pass we allow a variance of 8
|
||||
// we additionally scan the tiles +-skip pixels around the best tile from pass 2
|
||||
// Means we scan (2 * skip + 1)^2 tiles in this step to get a better hit rate
|
||||
// fortunately the scan is quite fast, so we use only one core and don't parallelize
|
||||
|
Reference in New Issue
Block a user