Colortoning Lab regions: use xlogf and xexpf from sleef.c, #4914
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@ -24,6 +24,9 @@
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#include "improcfun.h"
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#include "guidedfilter.h"
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#define BENCHMARK
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#include "StopWatch.h"
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#include "sleef.c"
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namespace rtengine {
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@ -32,7 +35,7 @@ void ImProcFunctions::labColorCorrectionRegions(LabImage *lab)
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if (!params->colorToning.enabled || params->colorToning.method != "LabRegions") {
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return;
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}
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BENCHFUN
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int n = params->colorToning.labregions.size();
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int show_mask_idx = params->colorToning.labregionsShowMask;
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if (show_mask_idx >= n) {
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@ -64,7 +67,7 @@ void ImProcFunctions::labColorCorrectionRegions(LabImage *lab)
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abmask[i](lab->W, lab->H);
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Lmask[i](lab->W, lab->H);
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}
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#ifdef _OPENMP
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#pragma omp parallel for if (multiThread)
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#endif
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@ -77,13 +80,13 @@ void ImProcFunctions::labColorCorrectionRegions(LabImage *lab)
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Color::Lab2Lch(a, b, c, h);
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// magic constant c_factor: normally chromaticity is in [0; 42000] (see color.h), but here we use the constant to match how the chromaticity pipette works (see improcfun.cc lines 4705-4706 and color.cc line 1930
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constexpr float c_factor = 327.68f / 48000.f;
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float c1 = lin2log(c * c_factor, 10.f);
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float c1 = xlin2log(c * c_factor, 10.f);
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float h1 = Color::huelab_to_huehsv2(h);
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h1 = h1 + 1.f/6.f; // offset the hue because we start from purple instead of red
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if (h1 > 1.f) {
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h1 -= 1.f;
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}
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h1 = lin2log(h1, 3.f);
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h1 = xlin2log(h1, 3.f);
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float l1 = l / 32768.f;
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for (int i = begin_idx; i < end_idx; ++i) {
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@ -132,7 +135,7 @@ void ImProcFunctions::labColorCorrectionRegions(LabImage *lab)
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const auto abcoord =
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[](float x) -> float
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{
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return 12000.f * SGN(x) * log2lin(std::abs(x), 4.f);
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return 12000.f * SGN(x) * xlog2lin(std::abs(x), 4.f);
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};
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#ifdef _OPENMP
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@ -23,6 +23,7 @@
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#define L2U .69314718055966295651160180568695068359375
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#define L2L .28235290563031577122588448175013436025525412068e-12
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#define R_LN2 1.442695040888963407359924681001892137426645954152985934135449406931
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#define pow_F(a,b) (xexpf(b*xlogf(a)))
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__inline int64_t doubleToRawLongBits(double d) {
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union {
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@ -1263,6 +1264,16 @@ __inline float xdivf( float d, int n){
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return uflint.floatval;
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}
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__inline float xlin2log(float x, float base)
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{
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constexpr float one(1);
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return xlogf(x * (base - one) + one) / xlogf(base);
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}
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__inline float xlog2lin(float x, float base)
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{
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constexpr float one(1);
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return (pow_F(base, x) - one) / (base - one);
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}
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#endif
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