added two comments
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@@ -90,6 +90,7 @@ float normn (float a, float b, int n)
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inline void interpolateTransformCubic(rtengine::Imagefloat* src, int xs, int ys, float Dx, float Dy, float &r, float &g, float &b, float mul)
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{
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// I tried hand written SSE code but gcc vectorizes better
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constexpr float A = -0.85f;
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// Vertical
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@@ -122,6 +123,7 @@ inline void interpolateTransformCubic(rtengine::Imagefloat* src, int xs, int ys,
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inline void interpolateTransformChannelsCubic(const float* const * src, int xs, int ys, float Dx, float Dy, float &dest, float mul)
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{
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// I tried hand written SSE code but gcc vectorizes better
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constexpr float A = -0.85f;
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// Vertical
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