buildBlendMask(..): Fixed segfault caused by uninitialized corners. #4551

This commit is contained in:
heckflosse
2018-05-24 15:26:24 +02:00
parent 252fa441c4
commit 6989541cb2

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@@ -34,7 +34,7 @@ float calcBlendFactor(float val, float threshold) {
// sigmoid function
// result is in ]0;1] range
// inflexion point is at (x, y) (threshold, 0.5)
return threshold == 0.f ? 1.f : 1.f / (1.f + xexpf(16.f - 16.f * val / threshold));
return 1.f / (1.f + xexpf(16.f - 16.f * val / threshold));
}
#ifdef __SSE2__
@@ -44,69 +44,79 @@ vfloat calcBlendFactor(vfloat valv, vfloat thresholdv) {
// inflexion point is at (x, y) (threshold, 0.5)
const vfloat onev = F2V(1.f);
const vfloat c16v = F2V(16.f);
vfloat resultv = onev / (onev + xexpf(c16v - c16v * valv / thresholdv));
return vself(vmaskf_eq(thresholdv, ZEROV), onev, resultv);
return onev / (onev + xexpf(c16v - c16v * valv / thresholdv));
}
#endif
void buildBlendMask(float** luminance, rtengine::JaggedArray<float> &blend, int W, int H, float contrastThreshold, float amount = 1.f) {
BENCHFUN
// upper border
for(int j = 0; j < 2; j++)
for(int i = 0; i < W; ++i) {
blend[j][i] = 0.f;
if(contrastThreshold == 0.f) {
for(int j = 0; j < H; ++j) {
for(int i = 0; i < W; ++i) {
blend[j][i] = 1.f;
}
}
constexpr float scale = 0.0625f / 327.68f;
} else {
constexpr float scale = 0.0625f / 327.68f;
#ifdef _OPENMP
#pragma omp parallel
#endif
{
#ifdef __SSE2__
const vfloat contrastThresholdv = F2V(contrastThreshold);
const vfloat scalev = F2V(scale);
const vfloat amountv = F2V(amount);
#endif
#ifdef _OPENMP
#pragma omp for schedule(dynamic,16) nowait
#endif
for(int j = 2; j < H - 2; ++j) {
// left two pixels
blend[j][0] = blend[j][1] = 0.f;
int i = 2;
#ifdef __SSE2__
for(; i < W - 5; i += 4) {
vfloat contrastv = vsqrtf(SQRV(LVFU(luminance[j][i+1]) - LVFU(luminance[j][i-1])) + SQRV(LVFU(luminance[j+1][i]) - LVFU(luminance[j-1][i])) +
SQRV(LVFU(luminance[j][i+2]) - LVFU(luminance[j][i-2])) + SQRV(LVFU(luminance[j+2][i]) - LVFU(luminance[j-2][i]))) * scalev;
STVFU(blend[j][i], amountv * calcBlendFactor(contrastv, contrastThresholdv));
}
#endif
for(; i < W - 2; ++i) {
float contrast = sqrtf(SQR(luminance[j][i+1] - luminance[j][i-1]) + SQR(luminance[j+1][i] - luminance[j-1][i]) +
SQR(luminance[j][i+2] - luminance[j][i-2]) + SQR(luminance[j+2][i] - luminance[j-2][i])) * scale;
blend[j][i] = amount * calcBlendFactor(contrast, contrastThreshold);
}
// right two pixels
blend[j][W - 2] = blend[j][W - 1] = 0.f;
}
#ifdef _OPENMP
#pragma omp single
#pragma omp parallel
#endif
{
// lower border
for(int j = H - 2; j < H; ++j)
for(int i = 0; i < W; ++i) {
blend[j][i] = 0.f;
}
}
// blur blend mask to smooth transitions
gaussianBlur(blend, blend, W, H, 2.0);
#ifdef __SSE2__
const vfloat contrastThresholdv = F2V(contrastThreshold);
const vfloat scalev = F2V(scale);
const vfloat amountv = F2V(amount);
#endif
#ifdef _OPENMP
#pragma omp for schedule(dynamic,16)
#endif
}
for(int j = 2; j < H - 2; ++j) {
int i = 2;
#ifdef __SSE2__
for(; i < W - 5; i += 4) {
vfloat contrastv = vsqrtf(SQRV(LVFU(luminance[j][i+1]) - LVFU(luminance[j][i-1])) + SQRV(LVFU(luminance[j+1][i]) - LVFU(luminance[j-1][i])) +
SQRV(LVFU(luminance[j][i+2]) - LVFU(luminance[j][i-2])) + SQRV(LVFU(luminance[j+2][i]) - LVFU(luminance[j-2][i]))) * scalev;
STVFU(blend[j][i], amountv * calcBlendFactor(contrastv, contrastThresholdv));
}
#endif
for(; i < W - 2; ++i) {
float contrast = sqrtf(SQR(luminance[j][i+1] - luminance[j][i-1]) + SQR(luminance[j+1][i] - luminance[j-1][i]) +
SQR(luminance[j][i+2] - luminance[j][i-2]) + SQR(luminance[j+2][i] - luminance[j-2][i])) * scale;
blend[j][i] = amount * calcBlendFactor(contrast, contrastThreshold);
}
}
#ifdef _OPENMP
#pragma omp single
#endif
{
// upper border
for(int j = 0; j < 2; ++j) {
for(int i = 2; i < W - 2; ++i) {
blend[j][i] = blend[2][i];
}
}
// lower border
for(int j = H - 2; j < H; ++j) {
for(int i = 2; i < W - 2; ++i) {
blend[j][i] = blend[H-3][i];
}
}
for(int j = 0; j < H; ++j) {
// left border
blend[j][0] = blend[j][1] = blend[j][2];
// right border
blend[j][W - 2] = blend[j][W - 1] = blend[j][W - 3];
}
}
// blur blend mask to smooth transitions
gaussianBlur(blend, blend, W, H, 2.0);
}
}
}
void sharpenHaloCtrl (float** luminance, float** blurmap, float** base, float** blend, int W, int H, const SharpeningParams &sharpenParam)
@@ -644,7 +654,6 @@ void ImProcFunctions::MLmicrocontrast(float** luminance, int W, int H)
}
BENCHFUN
const int k = params->sharpenMicro.matrix ? 1 : 2;
const float contrastThreshold = params->sharpenMicro.contrast / 100;
// k=2 matrix 5x5 k=1 matrix 3x3
const int width = W, height = H;
const float uniform = params->sharpenMicro.uniformity; //between 0 to 100
@@ -690,6 +699,10 @@ BENCHFUN
constexpr float sqrt1d25 = sqrt(1.25);
float *LM = new float[width * height]; //allocation for Luminance
// calculate contrast based blend factors to reduce sharpening in regions with low contrast
JaggedArray<float> blend(W, H);
buildBlendMask(luminance, blend, W, H, params->sharpenMicro.contrast / 100.f);
#ifdef _OPENMP
#pragma omp parallel
#endif
@@ -719,7 +732,6 @@ BENCHFUN
+ SQR(LM[offset + 2] - LM[offset - 2]) + SQR(LM[offset + 2 * width] - LM[offset - 2 * width])) * 0.0625f; //for 5x5
contrast = std::min(contrast, 1.f);
float blend = calcBlendFactor(contrast, contrastThreshold);
//matrix 5x5
float temp = v + 4.f *( v * (s + sqrt2 * s)); //begin 3x3
@@ -818,7 +830,7 @@ BENCHFUN
} else {
temp = 0.f;
}
luminance[j][i] = intp(blend, luminance[j][i] * (temp * temp2 + 1.f), luminance[j][i]);
luminance[j][i] = intp(blend[j][i], luminance[j][i] * (temp * temp2 + 1.f), luminance[j][i]);
} else {
float temp4 = LM[offset] / tempL; //
@@ -869,7 +881,7 @@ BENCHFUN
} else {
temp = 0.f;
}
luminance[j][i] = intp(blend, luminance[j][i] / (temp * temp4 + 1.f), luminance[j][i]);
luminance[j][i] = intp(blend[j][i], luminance[j][i] / (temp * temp4 + 1.f), luminance[j][i]);
}
}
}