removed big block of inactive code which I forgot to remove in last commit
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@@ -4218,48 +4218,6 @@ void ImProcFunctions::rgbProc (Imagefloat* working, LabImage* lab, EditBuffer *e
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}
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}
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/* //Film Simulations
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if ( colorLUT ) {
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for (int i = istart, ti = 0; i < tH; i++, ti++) {
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for (int j = jstart, tj = 0; j < tW; j++, tj++) {
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float &sourceR = rtemp[ti * TS + tj];
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float &sourceG = gtemp[ti * TS + tj];
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float &sourceB = btemp[ti * TS + tj];
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if (!clutAndWorkingProfilesAreSame) {
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//convert from working to clut profile
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float x, y, z;
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Color::rgbxyz( sourceR, sourceG, sourceB, x, y, z, work2xyz );
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Color::xyz2rgb( x, y, z, sourceR, sourceG, sourceB, xyz2clut );
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}
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//appply gamma sRGB (default RT)
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sourceR = CLIP<float>( Color::gamma_srgb( sourceR ) );
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sourceG = CLIP<float>( Color::gamma_srgb( sourceG ) );
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sourceB = CLIP<float>( Color::gamma_srgb( sourceB ) );
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float r, g, b;
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colorLUT->getRGB( sourceR, sourceG, sourceB, r, g, b );
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// apply strength
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sourceR = r * filmSimCorrectedStrength + sourceR * filmSimSourceStrength;
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sourceG = g * filmSimCorrectedStrength + sourceG * filmSimSourceStrength;
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sourceB = b * filmSimCorrectedStrength + sourceB * filmSimSourceStrength;
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// apply inverse gamma sRGB
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sourceR = Color::igamma_srgb( sourceR );
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sourceG = Color::igamma_srgb( sourceG );
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sourceB = Color::igamma_srgb( sourceB );
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if (!clutAndWorkingProfilesAreSame) {
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//convert from clut to working profile
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float x, y, z;
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Color::rgbxyz( sourceR, sourceG, sourceB, x, y, z, clut2xyz );
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Color::xyz2rgb( x, y, z, sourceR, sourceG, sourceB, xyz2work );
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}
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}
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}
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}
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*/
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//black and white
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if(blackwhite) {
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if (hasToneCurvebw1) {
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