dehaze: Fix artifacts when blue channel is clipped, #5456, thanks to @agriggio

This commit is contained in:
Ingo Weyrich
2019-09-20 15:29:35 +02:00
parent 7ff3192cc9
commit 83a8ca8ef5

View File

@@ -264,10 +264,8 @@ BENCHFUN
const int radius = patchsize * 4;
constexpr float epsilon = 1e-5f;
{
array2D<float> guideB(W, H, img->b.ptrs, ARRAY2D_BYREFERENCE);
guidedFilter(guideB, dark, dark, radius, epsilon, multiThread);
}
array2D<float> guideB(W, H, img->b.ptrs, ARRAY2D_BYREFERENCE);
guidedFilter(guideB, dark, dark, radius, epsilon, multiThread);
if (options.rtSettings.verbose) {
std::cout << "dehaze: max distance is " << max_t << std::endl;
@@ -300,22 +298,12 @@ BENCHFUN
const vfloat c65535v = F2V(65535.f);
for (; x < W - 3; x += 4) {
// ensure that the transmission is such that to avoid clipping...
vfloat r = LVFU(img->r(y, x));
vfloat g = LVFU(img->g(y, x));
vfloat b = LVFU(img->b(y, x));
const vfloat r = LVFU(img->r(y, x));
const vfloat g = LVFU(img->g(y, x));
const vfloat b = LVFU(img->b(y, x));
// ... t >= tl to avoid negative values
const vfloat tlv = onev - vminf(r / ambient0v, vminf(g / ambient1v, b / ambient2v));
// ... t >= tu to avoid values > 1
// r -= ambient0v;
// g -= ambient1v;
// b -= ambient2v;
vfloat tuv = t0v - tepsv;
tuv = vself(vmaskf_lt(ambient0v, onev), vmaxf(tuv, (r - ambient0v) / (onev - ambient0v)), tuv);
tuv = vself(vmaskf_lt(ambient1v, onev), vmaxf(tuv, (g - ambient1v) / (onev - ambient1v)), tuv);
tuv = vself(vmaskf_lt(ambient2v, onev), vmaxf(tuv, (b - ambient2v) / (onev - ambient2v)), tuv);
const vfloat mtv = vmaxf(LVFU(dark[y][x]), vmaxf(tlv, tuv) + tepsv);
const vfloat mtv = vmaxf(LVFU(dark[y][x]), vmaxf(tlv + tepsv, t0v));
if (params->dehaze.showDepthMap) {
const vfloat valv = vclampf(onev - mtv, ZEROV, onev) * c65535v;
STVFU(img->r(y, x), valv);
@@ -337,37 +325,27 @@ BENCHFUN
#endif
for (; x < W; ++x) {
// ensure that the transmission is such that to avoid clipping...
float r = img->r(y, x);
float g = img->g(y, x);
float b = img->b(y, x);
const float r = img->r(y, x);
const float g = img->g(y, x);
const float b = img->b(y, x);
// ... t >= tl to avoid negative values
const float tl = 1.f - min(r / ambient[0], g / ambient[1], b / ambient[2]);
// ... t >= tu to avoid values > 1
r -= ambient[0];
g -= ambient[1];
b -= ambient[2];
float tu = t0 - teps;
tu = ambient[0] < 1.f ? max(tu, r / (1.f - ambient[0])) : tu;
tu = ambient[1] < 1.f ? max(tu, g / (1.f - ambient[1])) : tu;
tu = ambient[2] < 1.f ? max(tu, b / (1.f - ambient[2])) : tu;
const float mt = max(dark[y][x], tl + teps, tu + teps);
const float mt = max(dark[y][x], t0, tl + teps);
if (params->dehaze.showDepthMap) {
img->r(y, x) = img->g(y, x) = img->b(y, x) = LIM01(1.f - mt) * 65535.f;
} else if (luminance) {
const float Y = Color::rgbLuminance(img->r(y, x), img->g(y, x), img->b(y, x), ws);
const float YY = (Y - ambientY) / mt + ambientY;
if (Y > 1e-5f) {
const float YY = (Y - ambientY) / mt + ambientY;
const float f = 65535.f * YY / Y;
img->r(y, x) *= f;
img->g(y, x) *= f;
img->b(y, x) *= f;
}
} else {
img->r(y, x) = (r / mt + ambient[0]) * 65535.f;
img->g(y, x) = (g / mt + ambient[1]) * 65535.f;
img->b(y, x) = (b / mt + ambient[2]) * 65535.f;
img->r(y, x) = ((r - ambient[0]) / mt + ambient[0]) * 65535.f;
img->g(y, x) = ((g - ambient[1]) / mt + ambient[1]) * 65535.f;
img->b(y, x) = ((b - ambient[2]) / mt + ambient[2]) * 65535.f;
}
}
}