some improvments and clean
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@@ -6968,7 +6968,8 @@ void ImProcFunctions::ColorLight_Local(float moddE, float powdE, int call, LabIm
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kdE = SQR(SQR(dE / dEsens));
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}
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if (deltahue < 0.3f && (lp.qualcurvemet == 3 || lp.qualcurvemet == 5)) {//for very low differences with smal values of scope
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// if (deltahue < 0.3f && (lp.qualcurvemet == 3 || lp.qualcurvemet == 5)) {//for very low differences with smal values of scope
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if (deltahue < 0.3f) {//for very low differences with smal values of scope
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kchchro = kch = pow(kch0, (1.f + kdE * moddE * (3.f - 10.f * deltahue)) * kkch);
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}
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}
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@@ -7339,7 +7340,7 @@ void ImProcFunctions::ColorLight_Local(float moddE, float powdE, int call, LabIm
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// float flichrosl = 1.f;
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if (lp.curvact && lp.ligh != 0.f) {
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flisl = ((100.f + realclighsl * falL) / 100.f); //luma transition
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flisl = ((100.f + realclighsl * falL * kchchro) / 100.f); //luma transition
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// flisl = ((100.f + realclighsl) / 100.f); //luma transition
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}
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@@ -11999,7 +12000,7 @@ void ImProcFunctions::Lab_Local(int call, int sp, LUTf & sobelrefs, float** shbu
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//end cbdl_Local
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// soft light
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if (lp.strng > 0.f && call < 3 && lp.sfena) { //interior ellipse for sharpening, call = 1 and 2 only with Dcrop and simpleprocess
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if (lp.strng > 0.f && call < 3 && lp.sfena) {
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float hueplus = hueref + dhuesf;
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float huemoins = hueref - dhuesf;
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