Let the compiler optimize instead of using handwritten SSSE3 code, same speed
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@@ -23,6 +23,29 @@
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#include <cstdio>
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#include "rtengine.h"
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namespace
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{
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void getScanline8 (uint16_t *red, uint16_t *green, uint16_t *blue, int width, unsigned char* buffer)
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{
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for (int i = 0, ix = 0; i < width; i++) {
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buffer[ix++] = red[i] >> 8;
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buffer[ix++] = green[i] >> 8;
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buffer[ix++] = blue[i] >> 8;
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}
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}
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void getScanline16 (uint16_t *red, uint16_t *green, uint16_t *blue, int width, unsigned short* buffer)
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{
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for (int i = 0, ix = 0; i < width; i++) {
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buffer[ix++] = red[i];
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buffer[ix++] = green[i];
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buffer[ix++] = blue[i];
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}
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}
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}
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using namespace rtengine;
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Image16::Image16 ()
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@@ -46,99 +69,9 @@ void Image16::getScanline (int row, unsigned char* buffer, int bps)
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}
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if (bps == 16) {
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int ix = 0;
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unsigned short* sbuffer = (unsigned short*) buffer;
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for (int i = 0; i < width; i++) {
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sbuffer[ix++] = r(row, i);
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sbuffer[ix++] = g(row, i);
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sbuffer[ix++] = b(row, i);
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}
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getScanline16 (&r(row, 0), &g(row, 0), &b(row, 0), width, (unsigned short*)buffer);
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} else if (bps == 8) {
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int ix = 0;
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int i = 0;
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#ifdef __SSSE3__
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// process 48 values using SSSE3. Looks like a lot of code, but it only needs about one instruction per value, whereas scalar version needs about five instructions per value
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vmask reduceWord2Bytev = _mm_set_epi8(0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 15, 13, 11, 9, 7, 5, 3, 1);
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// we need fivev and sixv to reduce the number of registers used for permutation masks from 9 to 6
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vint fivev = _mm_set1_epi8(5);
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vint sixv = _mm_set1_epi8(6);
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for (; i < width - 15; i += 16, ix += 48) {
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// generate initial shuffle masks. Gaps are set to 0xf0 to allow calculating subsequent masks from previous ones
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vint redmaskv = _mm_set_epi8(5, 0xf0, 0xf0, 4, 0xf0, 0xf0, 3, 0xf0, 0xf0, 2, 0xf0, 0xf0, 1, 0xf0, 0xf0, 0);
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vint greenmaskv = _mm_set_epi8(0xf0, 0xf0, 4, 0xf0, 0xf0, 3, 0xf0, 0xf0, 2, 0xf0, 0xf0, 1, 0xf0, 0xf0, 0, 0xf0);
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vint bluemaskv = _mm_set_epi8(0xf0, 4, 0xf0, 0xf0, 3, 0xf0, 0xf0, 2, 0xf0, 0xf0, 1, 0xf0, 0xf0, 0, 0xf0, 0xf0);
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// load first 8 values for each colour
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vint red1v = _mm_loadu_si128((__m128i*)&r(row, i));
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vint green1v = _mm_loadu_si128((__m128i*)&g(row, i));
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vint blue1v = _mm_loadu_si128((__m128i*)&b(row, i));
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// load second 8 values for each colour
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vint red2v = _mm_loadu_si128((__m128i*)&r(row, i + 8));
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vint green2v = _mm_loadu_si128((__m128i*)&g(row, i + 8));
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vint blue2v = _mm_loadu_si128((__m128i*)&b(row, i + 8));
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// shuffle the high bytes of the values to the lower 64 bit of the register
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red1v = _mm_shuffle_epi8(red1v, reduceWord2Bytev);
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green1v = _mm_shuffle_epi8(green1v, reduceWord2Bytev);
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blue1v = _mm_shuffle_epi8(blue1v, reduceWord2Bytev);
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// shuffle the high bytes of the values to the lower 64 bit of the register
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red2v = _mm_shuffle_epi8(red2v, reduceWord2Bytev);
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green2v = _mm_shuffle_epi8(green2v, reduceWord2Bytev);
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blue2v = _mm_shuffle_epi8(blue2v, reduceWord2Bytev);
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// mix first and second 8 values of each colour together
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red1v = (vint)_mm_shuffle_pd((__m128d)red1v, (__m128d)red2v, 0);
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green1v = (vint)_mm_shuffle_pd((__m128d)green1v, (__m128d)green2v, 0);
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blue1v = (vint)_mm_shuffle_pd((__m128d)blue1v, (__m128d)blue2v, 0);
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// now we have the input in registers => let's generate the output
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// first we need r0g0b0r1g1b1r2g2b2r3g3b3r4g4b4r5
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vint destv = _mm_shuffle_epi8(red1v, redmaskv);
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vint greenv = _mm_shuffle_epi8(green1v, greenmaskv);
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destv = _mm_or_si128(destv, greenv);
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vint bluev = _mm_shuffle_epi8(blue1v, bluemaskv);
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destv = _mm_or_si128(destv, bluev);
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_mm_storeu_si128((__m128i*) & (buffer[ix]), destv);
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// then we need g5b5r6g6b6r7g7b7r8g8b8r9g9b9raga
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// we can calculate the shuffle masks from previous ones => needs only 6 instead of 9 registers to handle the 9 different shuffle masks
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vint tempmaskv = _mm_add_epi8(redmaskv, fivev);
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redmaskv = _mm_add_epi8(bluemaskv, sixv);
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bluemaskv = _mm_add_epi8(greenmaskv, fivev);
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greenmaskv = tempmaskv;
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destv = _mm_shuffle_epi8(red1v, redmaskv);
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greenv = _mm_shuffle_epi8(green1v, greenmaskv);
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destv = _mm_or_si128(destv, greenv);
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bluev = _mm_shuffle_epi8(blue1v, bluemaskv);
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destv = _mm_or_si128(destv, bluev);
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_mm_storeu_si128((__m128i*) & (buffer[ix + 16]), destv);
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// and last one is barbgbbbrcgcbcrdgdbdregeberfgfbf
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// we can calculate the shuffle masks from previous ones => needs only 6 instead of 9 registers to handle the 9 different shuffle masks
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tempmaskv = _mm_add_epi8(greenmaskv, fivev);
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greenmaskv = _mm_add_epi8(redmaskv, fivev);
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redmaskv = _mm_add_epi8(bluemaskv, sixv);
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bluemaskv = tempmaskv;
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destv = _mm_shuffle_epi8(red1v, redmaskv);
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greenv = _mm_shuffle_epi8(green1v, greenmaskv);
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destv = _mm_or_si128(destv, greenv);
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bluev = _mm_shuffle_epi8(blue1v, bluemaskv);
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destv = _mm_or_si128(destv, bluev);
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_mm_storeu_si128((__m128i*) & (buffer[ix + 32]), destv);
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}
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#endif
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for (; i < width; i++) {
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buffer[ix++] = r(row, i) >> 8;
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buffer[ix++] = g(row, i) >> 8;
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buffer[ix++] = b(row, i) >> 8;
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}
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getScanline8 (&r(row, 0), &g(row, 0), &b(row, 0), width, buffer);
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}
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}
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