dehaze: (experimental) input normalization to improve handling of overexposed pictures, thanks @agriggio, #5456
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@@ -28,24 +28,69 @@
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*
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*/
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#include <algorithm>
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#include <iostream>
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#include <queue>
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#include <vector>
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#include "guidedfilter.h"
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#include "improcfun.h"
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#include "procparams.h"
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#include "rt_algo.h"
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#include "rt_algo.h"
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#include "rescale.h"
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#include "rt_math.h"
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#define BENCHMARK
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#include "StopWatch.h"
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#include "rescale.h"
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extern Options options;
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namespace rtengine {
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namespace {
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float normalize(Imagefloat *rgb, bool multithread)
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{
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float maxval = 0.f;
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const int W = rgb->getWidth();
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const int H = rgb->getHeight();
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#ifdef _OPENMP
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# pragma omp parallel for reduction(max:maxval) if (multithread)
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#endif
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for (int y = 0; y < H; ++y) {
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for (int x = 0; x < W; ++x) {
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maxval = max(maxval, rgb->r(y, x), rgb->g(y, x), rgb->b(y, x));
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}
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}
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maxval = max(maxval * 2.f, 65535.f);
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#ifdef _OPENMP
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# pragma omp parallel for if (multithread)
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#endif
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for (int y = 0; y < H; ++y) {
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for (int x = 0; x < W; ++x) {
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rgb->r(y, x) /= maxval;
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rgb->g(y, x) /= maxval;
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rgb->b(y, x) /= maxval;
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}
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}
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return maxval;
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}
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void restore(Imagefloat *rgb, float maxval, bool multithread)
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{
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const int W = rgb->getWidth();
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const int H = rgb->getHeight();
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if (maxval > 0.f && maxval != 1.f) {
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#ifdef _OPENMP
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# pragma omp parallel for if (multithread)
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#endif
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for (int y = 0; y < H; ++y) {
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for (int x = 0; x < W; ++x) {
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rgb->r(y, x) *= maxval;
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rgb->g(y, x) *= maxval;
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rgb->b(y, x) *= maxval;
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}
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}
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}
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}
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int get_dark_channel(const array2D<float> &R, const array2D<float> &G, const array2D<float> &B, array2D<float> &dst, int patchsize, const float ambient[3], bool clip, bool multithread, float strength)
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{
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const int W = R.width();
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@@ -210,7 +255,7 @@ void ImProcFunctions::dehaze(Imagefloat *img)
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return;
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}
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BENCHFUN
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img->normalizeFloatTo1();
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const float maxChannel = normalize(img, multiThread);
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const int W = img->getWidth();
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const int H = img->getHeight();
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@@ -261,7 +306,7 @@ BENCHFUN
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if (options.rtSettings.verbose) {
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std::cout << "dehaze: no haze detected" << std::endl;
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}
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img->normalizeFloatTo65535();
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restore(img, maxChannel, multiThread);
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return; // probably no haze at all
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}
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patchsize = max(max(W, H) / 600, 2);
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@@ -309,7 +354,7 @@ BENCHFUN
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const vfloat epsYv = F2V(1e-5f);
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const vfloat t0v = F2V(t0);
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const vfloat tepsv = F2V(teps);
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const vfloat c65535v = F2V(65535.f);
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const vfloat cmaxChannelv = F2V(maxChannel);
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for (; x < W - 3; x += 4) {
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// ensure that the transmission is such that to avoid clipping...
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const vfloat r = LVFU(img->r(y, x));
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@@ -319,21 +364,21 @@ BENCHFUN
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const vfloat tlv = onev - vminf(r / ambient0v, vminf(g / ambient1v, b / ambient2v));
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const vfloat mtv = vmaxf(LVFU(dark[y][x]), vmaxf(tlv + tepsv, t0v));
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if (params->dehaze.showDepthMap) {
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const vfloat valv = vclampf(onev - mtv, ZEROV, onev) * c65535v;
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const vfloat valv = vclampf(onev - mtv, ZEROV, onev) * cmaxChannelv;
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STVFU(img->r(y, x), valv);
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STVFU(img->g(y, x), valv);
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STVFU(img->b(y, x), valv);
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} else if (luminance) {
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const vfloat Yv = Color::rgbLuminance(r, g, b, wsv);
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const vfloat YYv = (Yv - ambientYv) / mtv + ambientYv;
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const vfloat fv = vself(vmaskf_gt(Yv, epsYv), c65535v * YYv / Yv, c65535v);
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const vfloat fv = vself(vmaskf_gt(Yv, epsYv), cmaxChannelv * YYv / Yv, cmaxChannelv);
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STVFU(img->r(y, x), r * fv);
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STVFU(img->g(y, x), g * fv);
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STVFU(img->b(y, x), b * fv);
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} else {
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STVFU(img->r(y, x), ((r - ambient0v) / mtv + ambient0v) * c65535v);
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STVFU(img->g(y, x), ((g - ambient1v) / mtv + ambient1v) * c65535v);
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STVFU(img->b(y, x), ((b - ambient2v) / mtv + ambient2v) * c65535v);
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STVFU(img->r(y, x), ((r - ambient0v) / mtv + ambient0v) * cmaxChannelv);
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STVFU(img->g(y, x), ((g - ambient1v) / mtv + ambient1v) * cmaxChannelv);
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STVFU(img->b(y, x), ((b - ambient2v) / mtv + ambient2v) * cmaxChannelv);
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}
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}
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#endif
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@@ -346,18 +391,18 @@ BENCHFUN
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const float tl = 1.f - min(r / ambient[0], g / ambient[1], b / ambient[2]);
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const float mt = max(dark[y][x], t0, tl + teps);
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if (params->dehaze.showDepthMap) {
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img->r(y, x) = img->g(y, x) = img->b(y, x) = LIM01(1.f - mt) * 65535.f;
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img->r(y, x) = img->g(y, x) = img->b(y, x) = LIM01(1.f - mt) * maxChannel;
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} else if (luminance) {
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const float Y = Color::rgbLuminance(img->r(y, x), img->g(y, x), img->b(y, x), ws);
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const float YY = (Y - ambientY) / mt + ambientY;
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const float f = Y > 1e-5f ? 65535.f * YY / Y : 65535.f;
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const float f = Y > 1e-5f ? maxChannel * YY / Y : maxChannel;
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img->r(y, x) *= f;
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img->g(y, x) *= f;
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img->b(y, x) *= f;
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} else {
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img->r(y, x) = ((r - ambient[0]) / mt + ambient[0]) * 65535.f;
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img->g(y, x) = ((g - ambient[1]) / mt + ambient[1]) * 65535.f;
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img->b(y, x) = ((b - ambient[2]) / mt + ambient[2]) * 65535.f;
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img->r(y, x) = ((r - ambient[0]) / mt + ambient[0]) * maxChannel;
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img->g(y, x) = ((g - ambient[1]) / mt + ambient[1]) * maxChannel;
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img->b(y, x) = ((b - ambient[2]) / mt + ambient[2]) * maxChannel;
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}
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}
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}
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