dehaze: (experimental) input normalization to improve handling of overexposed pictures, thanks @agriggio, #5456

This commit is contained in:
Ingo Weyrich
2019-09-22 23:45:19 +02:00
parent 189f474e03
commit ca162e8ffc

View File

@@ -28,24 +28,69 @@
* *
*/ */
#include <algorithm>
#include <iostream> #include <iostream>
#include <queue> #include <vector>
#include "guidedfilter.h" #include "guidedfilter.h"
#include "improcfun.h" #include "improcfun.h"
#include "procparams.h" #include "procparams.h"
#include "rt_algo.h" #include "rescale.h"
#include "rt_algo.h"
#include "rt_math.h" #include "rt_math.h"
#define BENCHMARK #define BENCHMARK
#include "StopWatch.h" #include "StopWatch.h"
#include "rescale.h"
extern Options options; extern Options options;
namespace rtengine { namespace rtengine {
namespace { namespace {
float normalize(Imagefloat *rgb, bool multithread)
{
float maxval = 0.f;
const int W = rgb->getWidth();
const int H = rgb->getHeight();
#ifdef _OPENMP
# pragma omp parallel for reduction(max:maxval) if (multithread)
#endif
for (int y = 0; y < H; ++y) {
for (int x = 0; x < W; ++x) {
maxval = max(maxval, rgb->r(y, x), rgb->g(y, x), rgb->b(y, x));
}
}
maxval = max(maxval * 2.f, 65535.f);
#ifdef _OPENMP
# pragma omp parallel for if (multithread)
#endif
for (int y = 0; y < H; ++y) {
for (int x = 0; x < W; ++x) {
rgb->r(y, x) /= maxval;
rgb->g(y, x) /= maxval;
rgb->b(y, x) /= maxval;
}
}
return maxval;
}
void restore(Imagefloat *rgb, float maxval, bool multithread)
{
const int W = rgb->getWidth();
const int H = rgb->getHeight();
if (maxval > 0.f && maxval != 1.f) {
#ifdef _OPENMP
# pragma omp parallel for if (multithread)
#endif
for (int y = 0; y < H; ++y) {
for (int x = 0; x < W; ++x) {
rgb->r(y, x) *= maxval;
rgb->g(y, x) *= maxval;
rgb->b(y, x) *= maxval;
}
}
}
}
int get_dark_channel(const array2D<float> &R, const array2D<float> &G, const array2D<float> &B, array2D<float> &dst, int patchsize, const float ambient[3], bool clip, bool multithread, float strength) int get_dark_channel(const array2D<float> &R, const array2D<float> &G, const array2D<float> &B, array2D<float> &dst, int patchsize, const float ambient[3], bool clip, bool multithread, float strength)
{ {
const int W = R.width(); const int W = R.width();
@@ -210,7 +255,7 @@ void ImProcFunctions::dehaze(Imagefloat *img)
return; return;
} }
BENCHFUN BENCHFUN
img->normalizeFloatTo1(); const float maxChannel = normalize(img, multiThread);
const int W = img->getWidth(); const int W = img->getWidth();
const int H = img->getHeight(); const int H = img->getHeight();
@@ -261,7 +306,7 @@ BENCHFUN
if (options.rtSettings.verbose) { if (options.rtSettings.verbose) {
std::cout << "dehaze: no haze detected" << std::endl; std::cout << "dehaze: no haze detected" << std::endl;
} }
img->normalizeFloatTo65535(); restore(img, maxChannel, multiThread);
return; // probably no haze at all return; // probably no haze at all
} }
patchsize = max(max(W, H) / 600, 2); patchsize = max(max(W, H) / 600, 2);
@@ -309,7 +354,7 @@ BENCHFUN
const vfloat epsYv = F2V(1e-5f); const vfloat epsYv = F2V(1e-5f);
const vfloat t0v = F2V(t0); const vfloat t0v = F2V(t0);
const vfloat tepsv = F2V(teps); const vfloat tepsv = F2V(teps);
const vfloat c65535v = F2V(65535.f); const vfloat cmaxChannelv = F2V(maxChannel);
for (; x < W - 3; x += 4) { for (; x < W - 3; x += 4) {
// ensure that the transmission is such that to avoid clipping... // ensure that the transmission is such that to avoid clipping...
const vfloat r = LVFU(img->r(y, x)); const vfloat r = LVFU(img->r(y, x));
@@ -319,21 +364,21 @@ BENCHFUN
const vfloat tlv = onev - vminf(r / ambient0v, vminf(g / ambient1v, b / ambient2v)); const vfloat tlv = onev - vminf(r / ambient0v, vminf(g / ambient1v, b / ambient2v));
const vfloat mtv = vmaxf(LVFU(dark[y][x]), vmaxf(tlv + tepsv, t0v)); const vfloat mtv = vmaxf(LVFU(dark[y][x]), vmaxf(tlv + tepsv, t0v));
if (params->dehaze.showDepthMap) { if (params->dehaze.showDepthMap) {
const vfloat valv = vclampf(onev - mtv, ZEROV, onev) * c65535v; const vfloat valv = vclampf(onev - mtv, ZEROV, onev) * cmaxChannelv;
STVFU(img->r(y, x), valv); STVFU(img->r(y, x), valv);
STVFU(img->g(y, x), valv); STVFU(img->g(y, x), valv);
STVFU(img->b(y, x), valv); STVFU(img->b(y, x), valv);
} else if (luminance) { } else if (luminance) {
const vfloat Yv = Color::rgbLuminance(r, g, b, wsv); const vfloat Yv = Color::rgbLuminance(r, g, b, wsv);
const vfloat YYv = (Yv - ambientYv) / mtv + ambientYv; const vfloat YYv = (Yv - ambientYv) / mtv + ambientYv;
const vfloat fv = vself(vmaskf_gt(Yv, epsYv), c65535v * YYv / Yv, c65535v); const vfloat fv = vself(vmaskf_gt(Yv, epsYv), cmaxChannelv * YYv / Yv, cmaxChannelv);
STVFU(img->r(y, x), r * fv); STVFU(img->r(y, x), r * fv);
STVFU(img->g(y, x), g * fv); STVFU(img->g(y, x), g * fv);
STVFU(img->b(y, x), b * fv); STVFU(img->b(y, x), b * fv);
} else { } else {
STVFU(img->r(y, x), ((r - ambient0v) / mtv + ambient0v) * c65535v); STVFU(img->r(y, x), ((r - ambient0v) / mtv + ambient0v) * cmaxChannelv);
STVFU(img->g(y, x), ((g - ambient1v) / mtv + ambient1v) * c65535v); STVFU(img->g(y, x), ((g - ambient1v) / mtv + ambient1v) * cmaxChannelv);
STVFU(img->b(y, x), ((b - ambient2v) / mtv + ambient2v) * c65535v); STVFU(img->b(y, x), ((b - ambient2v) / mtv + ambient2v) * cmaxChannelv);
} }
} }
#endif #endif
@@ -346,18 +391,18 @@ BENCHFUN
const float tl = 1.f - min(r / ambient[0], g / ambient[1], b / ambient[2]); const float tl = 1.f - min(r / ambient[0], g / ambient[1], b / ambient[2]);
const float mt = max(dark[y][x], t0, tl + teps); const float mt = max(dark[y][x], t0, tl + teps);
if (params->dehaze.showDepthMap) { if (params->dehaze.showDepthMap) {
img->r(y, x) = img->g(y, x) = img->b(y, x) = LIM01(1.f - mt) * 65535.f; img->r(y, x) = img->g(y, x) = img->b(y, x) = LIM01(1.f - mt) * maxChannel;
} else if (luminance) { } else if (luminance) {
const float Y = Color::rgbLuminance(img->r(y, x), img->g(y, x), img->b(y, x), ws); const float Y = Color::rgbLuminance(img->r(y, x), img->g(y, x), img->b(y, x), ws);
const float YY = (Y - ambientY) / mt + ambientY; const float YY = (Y - ambientY) / mt + ambientY;
const float f = Y > 1e-5f ? 65535.f * YY / Y : 65535.f; const float f = Y > 1e-5f ? maxChannel * YY / Y : maxChannel;
img->r(y, x) *= f; img->r(y, x) *= f;
img->g(y, x) *= f; img->g(y, x) *= f;
img->b(y, x) *= f; img->b(y, x) *= f;
} else { } else {
img->r(y, x) = ((r - ambient[0]) / mt + ambient[0]) * 65535.f; img->r(y, x) = ((r - ambient[0]) / mt + ambient[0]) * maxChannel;
img->g(y, x) = ((g - ambient[1]) / mt + ambient[1]) * 65535.f; img->g(y, x) = ((g - ambient[1]) / mt + ambient[1]) * maxChannel;
img->b(y, x) = ((b - ambient[2]) / mt + ambient[2]) * 65535.f; img->b(y, x) = ((b - ambient[2]) / mt + ambient[2]) * maxChannel;
} }
} }
} }