fixed segfault (out of range LUT access) in shadows/highlights
Fixes #4922
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4186c2b139
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@ -160,7 +160,7 @@ void ImProcFunctions::shadowsHighlights(LabImage *lab)
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float orig = 1.f - blend;
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if (l >= 0.f && l < 32768.f) {
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if (lab_mode) {
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lab->L[y][x] = f[l] * blend + l * orig;
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lab->L[y][x] = intp(blend, f[l], l);
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if (!hl && l > 1.f) {
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// when pushing shadows, scale also the chromaticity
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float s = max(lab->L[y][x] / l * 0.5f, 1.f) * blend;
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@ -173,7 +173,10 @@ void ImProcFunctions::shadowsHighlights(LabImage *lab)
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float rgb[3];
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lab2rgb(l, lab->a[y][x], lab->b[y][x], rgb[0], rgb[1], rgb[2]);
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for (int i = 0; i < 3; ++i) {
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rgb[i] = f[rgb[i]] * blend + rgb[i] * orig;
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float c = rgb[i];
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if (!OOG(c)) {
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rgb[i] = intp(blend, f[c], c);
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}
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}
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rgb2lab(rgb[0], rgb[1], rgb[2], lab->L[y][x], lab->a[y][x], lab->b[y][x]);
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}
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