Jacek Poplawski
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abe8f457d1
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Allow vignetting to become really strong for artistic purposes.
Also allows to change the center of vignetting.
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2010-10-30 13:01:38 +02:00 |
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Oliver Duis
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a78979f971
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Fast preview thumbnail is configurable now
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2010-10-29 19:28:43 +02:00 |
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Oliver Duis
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96adb21c48
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Optimized thumbnail generation: If the image was not edited yet anyway, only the (fast) raw internal preview image is taken. So if you just downloaded the many pictures from the camera, your machine will not busy generating thumbnails.
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2010-10-29 16:51:01 +02:00 |
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Oliver Duis
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2502010850
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Dynamic thread count for preview/thumb updaters based on processor core count
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2010-10-29 14:54:54 +02:00 |
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Steve Herrell
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b25d03e6ea
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speed up un-cached directories
embedded thumbnails will be used for the first pass when cached thumbnails are not found.
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2010-10-29 12:06:17 +02:00 |
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Steve Herrell
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7ce062cfc3
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Improve preview loader parallelism
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2010-10-29 12:01:22 +02:00 |
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Steve Herrell
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6cb28a32ea
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Improve thumbnail parallelism
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2010-10-29 11:00:25 +02:00 |
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Oliver Duis
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93385fddfa
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Made background loader thread count dynamic, based on processor count. If there are >=4 processors, one processor is spared for snappy parallel image editing.
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2010-10-29 09:19:18 +02:00 |
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Wyatt Olson
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bb1a7ce4bc
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Fixed program hang from issue 185 (see issue tracker for comments); re-generated translations
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2010-10-28 19:51:15 -06:00 |
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Oliver Duis
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37ea6a7380
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Using Steves threadsafe DCRAW to roughly double thumbnail generation speed on multicore CPUs. Now there are two update worker threads. Easy to remove if someone provides code for a more efficient distribution mechanism.
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2010-10-28 21:47:52 +02:00 |
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Steve Herrell
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d0a9100e93
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improve stability for Cache Manager and thumbnails and avoid race conditions.
preparation step 3 for making dcraw multithread safe.
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2010-10-28 17:39:29 +02:00 |
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Steve Herrell
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3c747f1d77
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improve stability for Cache Manager and avoid race conditions.
preparation step 2 for making dcraw multithread safe.
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2010-10-28 17:33:11 +02:00 |
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Emil Martinec
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6770a2c4a0
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Changed behavior of "Shadow compression" to shadow recovery; now 0 on the slider is black clipping, 50 is no compression, 100 is shadow expansion. Implemented a rudimentary highlight desaturation to prevent color shifts under exposure compensation, along the lines of relative colorimetric rendering intent.
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2010-10-27 20:53:52 -05:00 |
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Emil Martinec
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926056c2c2
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Changes to black compression and saturation controls. Black compression from 0-50 acts the same as 0-100 on the previous version, compressing dark tones without crushing blacks. 50-100 then starts crushing blacks until by 100 on the slider, all tones up to the set black point are sent to zero. In the new saturation control, negative values of the slider set a linear curve rather than an inverted S curve, and smoothly decrease saturation to zero across the board.
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2010-10-26 22:59:18 -05:00 |
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