rawTherapee/rtengine/homogeneouscoordinates.h
Lawrence b2a5c6a0f3 Fix a homogeneous function parameter type
The rotation matrix function signature used a generic type for the
rotation angle. Change it to double.
2020-01-18 10:59:57 -08:00

85 lines
2.3 KiB
C++

/*
* This file is part of RawTherapee.
*
* Copyright (c) 2019 Lawrence Lee <billee@ucdavis.edu>
*
* RawTherapee is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RawTherapee is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RawTherapee. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
namespace rtengine
{
namespace homogeneous
{
enum Axis {X, Y, Z};
template <typename T>
using Matrix = std::array<std::array<T, 4>, 4>;
/**
* 3 dimensional homogeneous vector.
*/
template <typename T>
using Vector = std::array<T, 4>;
/**
* Creates a 3 dimensional transformation matrix for projection onto a plane.
* @param location Distance from the origin to the plane.
* @param normal Direction of the plane's normal.
*/
template <typename T>
Matrix<T> projectionMatrix(T location, Axis normal);
/**
* Creates a 3 dimensional transformation matrix for rotation.
* @param radians Rotation angle.
* @param axis Axis of rotation.
*/
template <typename T>
Matrix<T> rotationMatrix(double radians, Axis axis);
/**
* Creates a 3 dimensional transformation matrix for scaling.
* @param x Scale in x-direction
* @param y Scale in y-direction
* @param z Scale in z-direction
*/
template <typename T>
Matrix<T> scaleMatrix(T x, T y, T z);
/**
* Creates a 3 dimensional transformation matrix for translation.
* @param x Translation in the the x-direction.
* @param y Translation in the the y-direction.
* @param z Translation in the the z-direction.
*/
template <typename T>
Matrix<T> translationMatrix(T x, T y, T z);
}
template <typename T>
homogeneous::Vector<T> operator*(const homogeneous::Matrix<T>& a, const homogeneous::Vector<T>& b);
template <typename T>
homogeneous::Matrix<T> operator*(const homogeneous::Matrix<T>& a, const homogeneous::Matrix<T>& b);
}
#include "homogeneouscoordinates.cc"