assemblybuffer work
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@ -0,0 +1,224 @@
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use super::*;
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use range_set_blaze::RangeSetBlaze;
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use std::io::{Error, ErrorKind};
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use std::sync::atomic::{AtomicU16, Ordering};
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// AssemblyBuffer Version 1 properties
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const VERSION_1: u8 = 1;
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type LengthType = u16;
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type SequenceType = u16;
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const HEADER_LEN: usize = 8;
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const MAX_MESSAGE_LEN: usize = LengthType::MAX as usize;
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// XXX: keep statistics on all drops and why we dropped them
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// XXX: move to config
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const FRAGMENT_LEN: usize = 1280 - HEADER_LEN;
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const MAX_CONCURRENT_HOSTS: usize = 256;
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const MAX_ASSEMBLIES_PER_HOST: usize = 256;
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const MAX_BUFFER_PER_HOST: usize = 256 * 1024;
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/////////////////////////////////////////////////////////
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pub struct Message {
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data: Vec<u8>,
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remote_addr: SocketAddr,
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}
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#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)]
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struct PeerKey {
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remote_addr: SocketAddr,
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}
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#[derive(Clone, Eq, PartialEq)]
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struct MessageAssembly {
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seq: SequenceType,
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data: Vec<u8>,
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parts: RangeSetBlaze<LengthType>,
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}
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#[derive(Clone, Eq, PartialEq)]
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struct PeerMessages {
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assemblies: Vec<MessageAssembly>,
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}
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impl PeerMessages {
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pub fn new() -> Self {
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Self {
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assemblies: Vec::new(),
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}
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}
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}
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/////////////////////////////////////////////////////////
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struct AssemblyBufferInner {
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peer_message_map: HashMap<PeerKey, PeerMessages>,
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}
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struct AssemblyBufferUnlockedInner {
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outbound_lock_table: AsyncTagLockTable<SocketAddr>,
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next_seq: AtomicU16,
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}
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/// Packet reassembly and fragmentation handler
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/// No retry, no acknowledgment, no flow control
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/// Just trying to survive lower path MTU for larger messages
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#[derive(Clone)]
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pub struct AssemblyBuffer {
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inner: Arc<Mutex<AssemblyBufferInner>>,
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unlocked_inner: Arc<AssemblyBufferUnlockedInner>,
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}
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impl AssemblyBuffer {
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pub fn new_unlocked_inner() -> AssemblyBufferUnlockedInner {
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AssemblyBufferUnlockedInner {
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outbound_lock_table: AsyncTagLockTable::new(),
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next_seq: AtomicU16::new(0),
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}
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}
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pub fn new_inner() -> AssemblyBufferInner {
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AssemblyBufferInner {
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peer_message_map: HashMap::new(),
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}
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}
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pub fn new(frag_len: usize) -> Self {
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Self {
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inner: Arc::new(Mutex::new(Self::new_inner())),
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unlocked_inner: Arc::new(Self::new_unlocked_inner()),
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}
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}
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/// Receive a packet chunk and add to the message assembly
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/// if a message has been completely, return it
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pub fn receive_packet(&self, frame: &[u8], remote_addr: SocketAddr) -> Option<Message> {
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// If we receive a zero length frame, send it
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if frame.len() == 0 {
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return Some(Message {
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data: frame.to_vec(),
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remote_addr,
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});
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}
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// If we receive a frame smaller than or equal to the length of the header, drop it
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// or if this frame is larger than our max message length, then drop it
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if frame.len() <= HEADER_LEN || frame.len() > MAX_MESSAGE_LEN {
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return None;
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}
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// --- Decode the header
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// Drop versions we don't understand
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if frame[0] != VERSION_1 {
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return None;
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}
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// Version 1 header
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let seq = SequenceType::from_be_bytes(frame[2..4].try_into().unwrap());
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let off = LengthType::from_be_bytes(frame[4..6].try_into().unwrap());
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let len = LengthType::from_be_bytes(frame[6..HEADER_LEN].try_into().unwrap());
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let chunk = &frame[HEADER_LEN..];
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// See if we have a whole message and not a fragment
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if off == 0 && len as usize == chunk.len() {
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return Some(Message {
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data: frame.to_vec(),
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remote_addr,
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});
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}
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// Drop fragments with offsets greater than or equal to the message length
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if off >= len {
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return None;
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}
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// Drop fragments where the chunk would be applied beyond the message length
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if off as usize + chunk.len() > len as usize {
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return None;
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}
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// Get or create the peer message assemblies
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// and drop the packet if we have too many peers
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let mut inner = self.inner.lock();
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let peer_key = PeerKey { remote_addr };
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let peer_messages = match inner.peer_message_map.entry(peer_key) {
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std::collections::hash_map::Entry::Occupied(e) => e.get_mut(),
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std::collections::hash_map::Entry::Vacant(v) => {
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// See if we have room for one more
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if inner.peer_message_map.len() == MAX_CONCURRENT_HOSTS {
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return None;
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}
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// Add the peer
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v.insert(PeerMessages::new())
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}
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};
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None
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}
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/// Add framing to chunk to send to the wire
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fn frame_chunk(chunk: &[u8], offset: usize, message_len: usize, seq: SequenceType) -> Vec<u8> {
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assert!(chunk.len() > 0);
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assert!(message_len <= MAX_MESSAGE_LEN);
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assert!(offset + chunk.len() <= message_len);
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let off: LengthType = offset as LengthType;
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let len: LengthType = message_len as LengthType;
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unsafe {
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// Uninitialized vector, careful!
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let mut out = unaligned_u8_vec_uninit(chunk.len() + HEADER_LEN);
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// Write out header
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out[0] = VERSION_1;
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out[1] = 0; // reserved
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out[2..4].copy_from_slice(&seq.to_be_bytes()); // sequence number
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out[4..6].copy_from_slice(&off.to_be_bytes()); // offset of chunk inside message
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out[6..HEADER_LEN].copy_from_slice(&len.to_be_bytes()); // total length of message
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// Write out body
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out[HEADER_LEN..out.len()].copy_from_slice(chunk);
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out
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}
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}
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/// Split a message into packets and send them serially, ensuring
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/// that they are sent consecutively to a particular remote address,
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/// never interleaving packets from one message and other to minimize reassembly problems
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pub async fn split_message<F>(&self, message: Message, sender: F) -> std::io::Result<()>
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where
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F: Fn(Vec<u8>, SocketAddr) -> SendPinBoxFuture<std::io::Result<()>>,
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{
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if message.data.len() > MAX_MESSAGE_LEN {
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return Err(Error::from(ErrorKind::InvalidData));
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}
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// Do not frame or split anything zero bytes long, just send it
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if message.data.len() == 0 {
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sender(message.data, message.remote_addr).await?;
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return Ok(());
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}
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// Lock per remote addr
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let _tag_lock = self
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.unlocked_inner
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.outbound_lock_table
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.lock_tag(message.remote_addr)
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.await;
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// Get a message seq
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let seq = self.unlocked_inner.next_seq.fetch_add(1, Ordering::Relaxed);
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// Chunk it up
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let mut offset = 0usize;
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let message_len = message.data.len();
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for chunk in message.data.chunks(FRAGMENT_LEN) {
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// Frame chunk
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let framed_chunk = Self::frame_chunk(chunk, offset, message_len, seq);
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// Send chunk
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sender(framed_chunk, message.remote_addr).await?;
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// Go to next chunk
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offset += chunk.len()
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}
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Ok(())
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}
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}
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@ -4,6 +4,8 @@ pub mod udp;
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pub mod wrtc;
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pub mod ws;
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mod assembly_buffer;
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use super::*;
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use std::io;
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@ -1,14 +1,19 @@
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use super::*;
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use assembly_buffer::*;
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use sockets::*;
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#[derive(Clone)]
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pub struct RawUdpProtocolHandler {
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socket: Arc<UdpSocket>,
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assembly_buffer: AssemblyBuffer,
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}
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impl RawUdpProtocolHandler {
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pub fn new(socket: Arc<UdpSocket>) -> Self {
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Self { socket }
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Self {
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socket,
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assembly_buffer: AssemblyBuffer::new(),
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}
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}
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// #[instrument(level = "trace", err, skip(self, data), fields(data.len = data.len(), ret.len, ret.descriptor))]
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) {
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// Record for node if this was not sent via a route
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if safety_route.is_none() && remote_private_route.is_none() {
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log_rpc!(debug "RPC Question Lost: {:?}", node_ref);
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node_ref.stats_question_lost();
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// Also clear the last_connections for the entry so we make a new connection next time
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.into_timeout_or();
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Ok(res
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.on_timeout(|| {
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log_rpc!(debug "op wait timed out: {}", handle.op_id);
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// log_rpc!(debug "op wait timed out: {}", handle.op_id);
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// debug_print_backtrace();
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self.cancel_op_waiter(handle.op_id);
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})
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